Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Cold Sweat

Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

398.2k
396
Adventure
Equipment
Game Mechanics
AboutGalleryChangelogVersions

Cold Sweat 2.4-b01a

by Mikul on Mar 3, 2025
Download
2.4-b01a

  • New armor set: Chameleon Scale
    • Crafted with chameleon molt in typical armor patterns
    • Visually adapts to the ambient temperature
    • Each armor piece provides maximum adaptive insulation
    • Cannot be insulated in the sewing table
    • Can be used as insulation for other items (similar to leather armor)
  • The smokestack block can now be placed in all directions
    • This allows for creating "pipes" that transport air from the hearth/boiler/icebox
    • This is a built-in alternative to using Create's pipes, but those still work as well
    • A smokestack connected on more than one axis (like in corners) will become a "junction", which takes up a full block
    • Junctions do not allow air to pass around them- only through them via connected smokestacks
    • A smokestack can be right-clicked with cobblestone to create a junction, which is useful for venting air through walls
    • The smoke & steam emitted from the thermal sources will travel through the smokestack line and emit from the end(s)
  • Smokestacks no longer require redstone to craft
  • Tweaked how the insulation system works:
    • Each insulation slot now represents an item, rather than 2 insulation points
    • This enables more powerful insulation items to take up only one slot
    • Added custom tooltip graphic for "compound" insulation items
    • Added new parameter to insulator configs: "fill_slots"
    • This will make the insulator take up multiple slots as normal
  • Updated compat for Create to 6.0.0
  • (1.21) Fully Reimplemented Create and Thirst Was Taken support
  • Entities caught on fire will now heat up the nearby area
    • You can also warm yourself up this way!
  • Eating temperature-affecting foods now properly replaces the pre-existing effect for that item
    • i.e. eating a soul sprout will now reset the "coldness" timer if its effect is already active, rather than doing nothing
  • ! Minecraft 1.21.1 is now the minimum supported version for 1.21. The "base" version is no longer compatible
    • NeoForge minimum version is now 21.1.60

Fixes:
  • (1.19) Fixed the inside of structures having no temperature
  • Fixed crash while ticking the icebox when Immersive Portals is installed
  • Fixed adaptive insulating armors not adapting to the ambient temperature
  • Fixed attribute modifiers added by insulation not being removed when the armor item is taken off

Technical Changes:
  • TemperatureChangedEvent now fires every time an entity's temperature changes, instead of only when it is changed manually
  • JSON and KubeJS configs with no defined targets (no listed items, entities, etc.) will now apply to everything
    • This is useful if your config should affect all entities that match given requirements/predicates
  • ! The "data" field in item JSON configs has been renamed to "item" for consistency with other configs
  • Added optional "affects_self" field to entity temperature JSON configs
    • This will cause the entity to be affected by its own temperature (defaults to "false")
  • Added optional fields "count", "location", and "block_below" fields to entity spawn biome configs:
    • "count": The number of entities that can spawn in a group
    • "location": A location requirement that must be met for the entity to spawn
    • "block_below": Another location requirement, centered on the block below the entity
  • Added optional "location" field to block temperature JSON
  • Added new field to insulator configs: "fill_slots"
    • This will make the insulator take up multiple slots as normal (reverts the new "one item per slot" system)
    • This is "false" by default
  • Added entity temperature, spawn biome, and insulating mount configs support to KubeJS
  • (1.20-) Added new type-specific entity requirements (ported from 1.21):
    • (1.18+) "variant": Checks the entity's variant (cat color, axolotl color, etc.)
    • "fishing_hook": Checks if the fishing bobber entity is in open water (this is a Vanilla thing, IDK)
    • (1.18+) "lightning_bolt": Checks blocks set on fire and entities struck by the lightning
    • "piglin_neutral_armor": Checks if the entity is wearing armor that pacifies piglins
    • "player": Checks player-specific data (game mode, stats, advancements, etc.)
    • "raider": Checks pillager-specific data (part of an active raid, is the raid captain)
    • "slime": Checks the size of the slime
    • (1.18+) "snow_boots": Checks if the player is wearing boots that prevent falling through powder snow

Cold Sweat 2.3.12a

by Mikul on Feb 21, 2025
Download
2.3.12

  • !! WARNING: This version of Cold Sweat is not confirmed to be stable. Serious bugs might occur!
  • Added KubeJS support
    • Added events for adding insulators, block temps, biome temps, etc; as well as TempModifiers
    • Added several Cold-Sweat-related methods that can be accessed from the "coldsweat" binding
    • Added a few other events for specific Cold Sweat actions
  • Ice freezing/thawing changes:
    • Ice now thaws according to Cold Sweat's temperature system
    • Ice now takes all temperature sources (nearby blocks, season, depth) into account when freezing/thawing
    • The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
  • Added "drying items" config to item.toml, which allows players to dry off using certain items
    • Drying items can also be defined in JSON under item/drying_item/* with the following parameters:
    • "data": An item requirement, like in other configs
    • "entity": An entity requirement that the player must pass, like in other configs
    • "result": The item stack that the item will be turned into when used. If undefined, the item will be consumed
    • "sound": The sound to be played when the item is used. Defaults to a squishy sponge sound
  • The Water Effects config setting now has 4 states:
    • OFF: Disables all water effects
    • Particles: Only water drip particles are shown
    • Overlay: Only the on-screen water overlay is shown
    • All: Both particles and overlay are shown
  • item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
    • Existing files will be automatically migrated
  • Added "remove" config type, which allows for the removal of registered config settings
    • This includes TOML and JSON configs
    • Removals are handled after all of the config settings are parsed, but before they are committed to memory
  • Added new config settings:
    • Insulation Strength
    • Check Sleep Conditions
    • New settings for the hearth/boiler/icebox
    • Maximum range and volume settings for each thermal source individually
    • Fuel consumption rate when applying warmth/frigidness
    • Toggle for Create backtank pressure loss in hot/cold environments
  • The hearth now properly functions when part of a Valkyrien Skies ship
  • Renamed the "Chill" effect to "Frigidness"
  • Smokestack blocks now connect when stacked vertically
  • Chameleons are now immune to projectiles when they are on a player's head
  • Reorganized the "Cold Sweat: Insulators" tab & removed most of the wool colors except for white
    • More specifically, if an insulator contains a tag that has more than 6 items, only the first item in the tag will be displayed
  • World temperature now decreases slightly when the weather is overcast (even if it doesn't rain in the biome)
    • This effect can be configured in world.toml
  • Players now dry off exponentially faster in higher-temperature environments
  • Insulation attributes with unmet requirements are now shown with red strikethrough, rather than being omitted
  • Slightly improved the performance of the "blobs" shader that is applied when the player is overheating
  • Waterskins can now take from any Forge fluid container that has 250mb of water, if the container supports it
  • Piglins now accept the thermometer as a bartering item
  • Goats can now be sheared by a dispenser

Technical Changes:
  • Any JSON configs named "default" will now be loaded last
    • This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
  • Massive internal registry standardization and boilerplate reduction
    • Internal registries and configs are now much more standardized, with fewer points of failure
    • Codecs are used wherever possible for data serialization, rather than bespoke methods
  • Cold Sweat configs that rely on dynamic registries now use Holders for their keys
    • This includes biomes, dimensions, structures, etc.
    • Any methods that previously accepted an "unwrapped" value now accept a Holder instead
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added FetchSeasonsModsEvent, which allows mod developers to signal that Cold Sweat should load the appropriate seasonal configs
  • Added InsulatorTabBuildEvent, which allows for simple modifications to the items in the insulator tab
  • Added support for Just Enough Effect Descriptions

Cold Sweat 2.3.12

by Mikul on Feb 13, 2025
Download
2.3.12

The following is the changelog for updates 2.3.9 - 2.3.12

  • Ice freezing/thawing changes:
    • Ice now thaws according to Cold Sweat's temperature system
    • Ice now takes all temperature sources (nearby blocks, season, depth) into account when freezing/thawing
    • The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
  • Added "drying items" config to item.toml, which allows players to dry off using certain items
    • Drying items can also be defined in JSON under item/drying_item/* with the following parameters:
    • "data": An item requirement, like in other configs
    • "entity": An entity requirement that the player must pass, like in other configs
    • "result": The item stack that the item will be turned into when used. If undefined, the item will be consumed
    • "sound": The sound to be played when the item is used. Defaults to a squishy sponge sound
  • The Water Effects config setting now has 4 states:
    • OFF: Disables all water effects
    • Particles: Only water drip particles are shown
    • Overlay: Only the on-screen water overlay is shown
    • All: Both particles and overlay are shown
  • item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
    • Existing files will be automatically migrated
  • Added "remove" config type, which allows for the removal of registered config settings
    • This includes TOML and JSON configs
    • Removals are handled after all of the config settings are parsed, but before they are committed to memory
  • Added new config settings:
    • Insulation Strength
    • Check Sleep Conditions
    • New settings for the hearth/boiler/icebox
    • Maximum range and volume settings for each thermal source individually
    • Fuel consumption rate when applying warmth/frigidness
    • Toggle for Create backtank pressure loss in hot/cold environments
  • The hearth now properly functions when part of a Valkyrien Skies ship
  • Renamed the "Chill" effect to "Frigidness"
  • Smokestack blocks now connect when stacked vertically
  • Chameleons are now immune to projectiles when they are on a player's head
  • Reorganized the "Cold Sweat: Insulators" tab & removed most of the wool colors except for white
    • More specifically, if an insulator contains a tag that has more than 6 items, only the first item in the tag will be displayed
  • World temperature now decreases slightly when the weather is overcast (even if it doesn't rain in the biome)
    • This effect can be configured in world.toml
  • Players now dry off exponentially faster in higher-temperature environments
  • Insulation attributes with unmet requirements are now shown with red strikethrough, rather than being omitted
  • Slightly improved the performance of the "blobs" shader that is applied when the player is overheating
  • Waterskins can now take from any Forge fluid container that has 250mb of water, if the container supports it
  • Piglins now accept the thermometer as a bartering item
  • Goats can now be sheared by a dispenser

Technical Changes:
  • Any JSON configs named "default" will now be loaded last
    • This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
  • Massive internal registry standardization and boilerplate reduction
    • Internal registries and configs are now much more standardized, with fewer points of failure
    • Codecs are used wherever possible for data serialization, rather than bespoke methods
  • Cold Sweat configs that rely on dynamic registries now use Holders for their keys
    • This includes biomes, dimensions, structures, etc.
    • Any methods that previously accepted an "unwrapped" value now accept a Holder instead
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added FetchSeasonsModsEvent, which allows mod developers to signal that Cold Sweat should load the appropriate seasonal configs
  • Added InsulatorTabBuildEvent, which allows for simple modifications to the items in the insulator tab
  • Added support for Just Enough Effect Descriptions

Cold Sweat 2.3.12

by Mikul on Feb 10, 2025
Download

Cold Sweat 2.3.12

by Mikul on Feb 10, 2025
Download

Cold Sweat 2.3.12

by Mikul on Feb 10, 2025
Download
2.3.12

Fixes:
  • (1.21) Fixed crash loading KubeJS integration when Architectury is not installed
  • (1.21) Fixed crash when initializing the creative menu in some cases
  • Fixed removing insulation in the sewing table duplicating the insulation item
  • Fixed crash when the player is wet on a dedicated server
  • Fixed NBT arguments in JSON not parsing correctly in some cases, especially with nested compound tags
  • Fixed TOML block temp configs being invalid if any string arguments contain only whitespace (" ")
  • Fixed the "range" field in entity temperature JSON configs taking its value from the "temperature" field
  • Fixed overlapping thermal sources still conflicting in some cases
  • Fixed KubeJS registry events firing twice

Technical Changes:
  • Added a "temperature" field to entity requirement JSON:
    • Allows for checking the temperature of the target entity
    • Represented as a map of string keys and double or double-range values
    • i.e. {"body": 50.0} or {"world": {"min": 1.0, "max": 2.5}}
  • The "cs:contains" NBT operator has been split into "cs:contains_all" and "cs:contains_any"
    • "cs:contains_all" checks if the NBT list contains all of the specified keys
    • "cs:contains_any" checks if the NBT list contains any one of the specified keys
  • Added CreateRegistriesEvent.Pre
    • Fires directly after registries are compiled, and before removals are handled
    • Subscribing to the base event is not recommended, as it will cause the subscriber to fire twice

Cold Sweat 2.3.11

by Mikul on Jan 29, 2025
Download

Cold Sweat 2.3.11

by Mikul on Jan 29, 2025
Download

Cold Sweat 2.3.11

by Mikul on Jan 29, 2025
Download
2.3.11

  • The Water Effects config setting now has 5 states:
    • OFF: Disables all water effects
    • Particles: Only water drip particles are shown
    • Overlay: Only the on-screen water overlay is shown
    • All: Both particles and overlay are shown
    • Clicking the button in the config menu will now cycle through these options
  • Slightly improved the performance of the "blobs" shader that is applied when the player is overheating
  • Waterskins can now take from any Forge fluid container that has 250mb of water, if the container supports it

Fixes:
  • Fixed crash when shift-clicking an empty slot in the sewing menu
  • (1.19) Fixed crash when Valkyrien Skies is not installed
  • (1.21) Fixed insulation not being properly removed in the sewing table
  • Fixed shears not breaking at 0 durability in the sewing table
  • Fixed players not having temperature attributes
  • Fixed the number of insulation slots for chestplates and leggings being swapped
  • Fixed attribute modifier tooltips always having an insulation icon, even if they aren't added by insulation

Technical Changes:
  • Added FetchSeasonsModsEvent, which allows mod developers to signal that Cold Sweat should load the appropriate seasonal configs
    • Add your mod's ID to the list via FetchSeasonsModsEvent#addSeasonsMod()
    • This event is fired on the Forge event bus when configs are being constructed
  • Multiple "drying item" configs can now be configured for a given item
    • The first applicable config will be used in the event that there are more than one

Cold Sweat 2.3.10

by Mikul on Jan 10, 2025
Download

Cold Sweat 2.3.10

by Mikul on Jan 10, 2025
Download

Cold Sweat 2.3.10

by Mikul on Jan 10, 2025
Download
2.3.10

Fixes:
  • Fixed crash when the temperature of a biome is retrieved in some cases
  • Fixed crash due to infinite update loop when a thermal source block's fuel is changed
  • Fixed crash when opening the creative menu in some cases
  • Fixed crash while processing registry removals in some cases
  • Fixed rare crash when calculating block temperature in some cases
  • Fixed log spam and/or crashes caused by missing temperature modifier IDs
  • Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
  • Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
  • Fixed config menu not opening on dedicated server
  • Fixed the config menu infinitely re-opening when playing in offline mode
  • Fixed some config settings duplicating in the TOML files every time they are saved
  • Fixed automatic config updater creating outdated configs in some cases
  • Fixed blocks configured via TOML not emitting temperature
  • Fixed soul-fire-based blocks not emitting temperature properly
  • Fixed server disconnection due to very large packet size in some cases
  • Fixed chestplates not being insulatable & other abnormal sewing table behaviors
  • Fixed insulating armor tooltip not displaying
  • Fixed goats not regrowing their fur after being sheared
  • Fixed the hearth not checking for fuel items
  • Fixed the Create netherite diving set not giving the right attribute modifiers
  • Fixed powered blocks in front of the thermolith not updating when it is destroyed
  • Fixed errors caused when KubeJS scripts use invalid/missing IDs
  • Fixed KubeJS-based item configs not checking their conditions properly
  • Fixed biome temperature having too small of a search radius
  • Fixed no sound playing when a waterskin is dispensed from a dispenser
  • Fixed elevation temperature being inaccurate in some cases
  • Fixed chameleon molt never despawning when shed by a chameleon
  • Fixed crash when a block is destroyed due to a non-player action in some cases
  • Fixed temperature ceasing to work after death in some cases
  • Fixed the freezing point of ice being higher than it should
  • Fixed frozen hearts rendering incorrectly in hardcore mode

Technical Changes:
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
  • ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
  • Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
    • These configs will no longer attempt to be written to TOML files
    • This change also affects singleplayer worlds, as they have an integrated server
    • Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
  • Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
    • This class contains a config's UUID, type, and required mods
  • Config data objects now store their source of creation (TOML, JSON, etc.)
  • Added "state()" method to KubeJS block temperature builder for easier checking of block state
  • Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
  • Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
  • Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
    • This can be used for block updates or other tasks that are performed often and don't require exact precision
  • Improved the logic of addModifier() methods to behave more intuitively
  • UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
    • DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
    • ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
    • These modifiers will be automatically added to existing players/entities

Cold Sweat 2.3.10e

by Mikul on Jan 6, 2025
Download

Cold Sweat 2.3.10e

by Mikul on Jan 6, 2025
Download

Cold Sweat 2.3.10e

by Mikul on Jan 6, 2025
Download
2.3.10

Fixes:
  • Fixed crash when the temperature of a biome is retrieved in some cases
  • Fixed crash due to infinite update loop when a thermal source block's fuel is changed
  • Fixed crash when opening the creative menu in some cases
  • Fixed crash while processing registry removals in some cases
  • Fixed log spam and/or crashes caused by missing temperature modifier IDs
  • Fixed mixin conflict with mods that change ice freezing behavior (like TFC)
  • Fixed "NegativeArraySizeException: -1" error when connecting to a server with OP permissions
  • Fixed config menu not opening on dedicated server
  • Fixed the config menu infinitely re-opening when playing in offline mode
  • Fixed some config settings duplicating in the TOML files every time they are saved
  • Fixed automatic config updater creating outdated configs in some cases
  • Fixed blocks configured via TOML not emitting temperature
  • Fixed soul-fire-based blocks not emitting temperature properly
  • Fixed server disconnection due to very large packet size in some cases
  • Fixed chestplates not being insulatable & other abnormal sewing table behaviors
  • Fixed goats not regrowing their fur after being sheared
  • Fixed the hearth not checking for fuel items
  • Fixed the Create netherite diving set not giving the right attribute modifiers
  • Fixed powered blocks in front of the thermolith not updating when it is destroyed
  • Fixed errors caused when KubeJS scripts use invalid/missing IDs
  • Fixed KubeJS-based item configs not checking their conditions properly
  • Fixed biome temperature having too small of a search radius
  • Fixed no sound playing when a waterskin is dispensed from a dispenser
  • Fixed elevation temperature being inaccurate in some cases
  • Fixed chameleon molt never despawning when shed by a chameleon
  • Fixed crash when a block is destroyed due to a non-player action in some cases
  • Fixed temperature ceasing to work after death in some cases
  • Fixed the freezing point of ice being higher than it should

Technical Changes:
  • The temperature decrease due to altitude is now defined in JSON as part of the default temp_region file
    • This functionality was previously hard-coded, but can now be customized
  • Added new functionality for inventory item temperatures ("carried items")
    • Now support giving attribute modifiers and temperature modifier resistances
    • Now support being in Curios slots
  • Removed the "trait" argument from the "/temperature set" sub-command, as it would be reset next tick anyway
  • Temperature units are now supported for seasonal temperatures and block temperatures
    • Existing configs will be automatically updated to match the new format
  • Added "cold_sweat:extends_smokestack" block tag, which defines what blocks can be used to increase the height of a smokestack
  • ! The "entity" parameter for getTemperature() in BlockTemp is now nullable
  • ! EnableTemperatureEvent is now fired on the Forge event bus directly after configs are loaded
  • Configs defined by JSON (and a few more) are now only synced server -> client and not the other way around
    • These configs will no longer attempt to be written to TOML files
    • This change also affects singleplayer worlds, as they have an integrated server
    • Structure temperatures are not synced at all anymore, because structures themselves are not synced anyway
  • Config data objects are now standard classes instead of records, and all extend the same "ConfigData" class
    • This class contains a config's UUID, type, and required mods
  • Config data objects now store their source of creation (TOML, JSON, etc.)
  • Added "state()" method to KubeJS block temperature builder for easier checking of block state
  • Added "InsulatorTabBuildEvent", which allows for simple modifications to the items in the insulator tab
  • Added getInsulationFromNearbySources() to WorldHelper, which calculates the warmth/frigidness level at the given position from nearby hearth-like blocks
  • Added getRoughTemperatureAt(), which provides a less accurate but much more efficient method of getting the temperature at a given location
    • This can be used for block updates or other tasks that are performed often and don't require exact precision
  • Improved the logic of addModifier() methods to behave more intuitively
  • UndergroundTempModifier ("cold_sweat:underground") has been split into two separate modifiers:
    • DepthBiomeTempModifier ("cold_sweat:depth_biomes"): Handles the temperature of underground biomes
    • ElevationTempModifier ("cold_sweat:elevation"): Handles temperature changes based on altitude & depth underground (provided by temperature regions)
    • These modifiers will be automatically added to existing players/entities

Cold Sweat 2.3.9

by Mikul on Nov 29, 2024
Download

Cold Sweat 2.3.9

by Mikul on Nov 29, 2024
Download

Cold Sweat 2.3.9

by Mikul on Nov 29, 2024
Download
2.3.9
* item_settings/entity_settings/world_settings.toml have been renamed to item/entity/world.toml
- Existing files will be automatically migrated
* Added new config settings to the in-game menu:
- Insulation Strength
- Check Sleep Conditions
- New settings for the hearth/boiler/icebox
- The rate at which water freezes is now affected by randomTickSpeed if "Custom Freezing Behavior" is enabled
- Insulation attributes with unmet requirements are now shown with a red strikethrough, rather than being omitted from the tooltip
- Added config options for the maximum range and volume of the hearth, boiler, and icebox individually to world.toml

Fixes:
- Fixed the hotbar tooltip for filled waterskins not having a negative symbol for cold temperatures
- Fixed thermal source blocks (hearth/boiler/icebox) not consuming fuel items immediately upon being inserted

Technical Changes:
* Added KubeJS support
- Added events for adding insulators, block temps, biome temps, etc; as well as TempModifiers
- Added several Cold-Sweat-related methods that can be accessed from the "coldsweat" binding
- Added a few other events for specific Cold Sweat actions. This list will grow over time
- See the mod's documentation page for more details
* Added "remove" config type, which allows for the removal of registered config settings that match a given data structure
- This includes TOML and JSON configs
- Removals are handled after all of the config settings are parsed, but before they are committed to memory
- Removals will not directly change the config files; only whether they are loaded
* Any JSON configs named "default" will now be loaded last
- This allows for configs to have a default value that can be overridden by other mods/datapacks/configs
* Massive internal registry standardization and boilerplate reduction
- Internal registries and configs are now much more standardized, with fewer points of failure
- Codecs are used wherever possible for data serialization, rather than bespoke methods
- Many of the config holders have been updated to hold custom data types, rather than unorganized tuples (like Pairs and Triplets)
* Cold Sweat configs that rely on dynamic registries now use Holders for their keys
- This includes biomes, dimensions, structures, etc.
- For example, ConfigSettings.BIOME_TEMPS is now a DynamicHolder<Map<Holder<Biome>, BiomeTempData>>
- Any methods that previously accepted an "unwrapped" value now accept a Holder instead
- These changes will only affect direct interactions via Java; not JSON or KubeJS
- ItemRequirements and EntityRequirements can now take in a Predicate<ItemStack> and Predicate<Entity> respectively
- These allow for absolute control over the conditions for insulators, entity temperatures, etc.
- These requirements are now calculated on the server, and the results are sent to the client
- Defining biome temperatures with only one temperature value is no longer supported in TOML configs
- All configs that accept items, blocks, biomes, etc. will now accept comma-separated lists and #tags if they previously didn't

Cold Sweat 2.3.8

by Mikul on Nov 4, 2024
Download

Cold Sweat 2.3.8

by Mikul on Nov 4, 2024
Download
1
3
4
5
8

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+
Filter

Show all versions

Modrinth is open source.

main@58dac27

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.