2.4-b04b
Fixes:
Technical Changes:
- Added support for Ad Astra
- This is an updated and fixed port of Mars Popsicle by igalaxy
- Added UI element displaying food temperature effects
- Shows a timer for the effect, and its strength
- Has settings for repositioning and toggling like other UI elements
- When the player has multiple food effects, now only the strongest one will apply
- Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
- Hot and cold effects are handled independently,
- Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts
Fixes:
- (1.21) Fixed armor insulation not working
- (1.21) Fixed Cold Sweat armor sets not having durability
- (1.21) Fixed error during startup due to access transformer file name discrepancy
- Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
- Fixed the insulation tooltip not showing for naturally-insulating armor items
- Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour
Technical Changes:
- Added new methods to TempModifier that fire when they are are added/removed on an entity:
- onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
- onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
- Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
- CreateRegistriesEvent has been broken up into two events:
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
- Use this event to make new registries. They will now be properly registered as Minecraft registries
- LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
2.4-b04b
Fixes:
Technical Changes:
- Added support for Ad Astra
- This is an updated and fixed port of Mars Popsicle by igalaxy
- Added UI element displaying food temperature effects
- Shows a timer for the effect, and its strength
- Has settings for repositioning and toggling like other UI elements
- When the player has multiple food effects, now only the strongest one will apply
- Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
- Hot and cold effects are handled independently,
- Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts
Fixes:
- (1.21) Fixed armor insulation not working
- (1.21) Fixed Cold Sweat armor sets not having durability
- (1.21) Fixed error during startup due to access transformer file name discrepancy
- Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
- Fixed the insulation tooltip not showing for naturally-insulating armor items
- Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour
Technical Changes:
- Added new methods to TempModifier that fire when they are are added/removed on an entity:
- onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
- Added support for Ad Astra
- This is an updated and fixed port of Mars Popsicle by igalaxy
- Added UI element displaying food temperature effects
- Shows a timer for the effect, and its strength
- Has settings for repositioning and toggling like other UI elements
- When the player has multiple food effects, now only the strongest one will apply
- Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires
- Hot and cold effects are handled independently,
- Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts
- (1.21) Fixed armor insulation not working
- (1.21) Fixed Cold Sweat armor sets not having durability
- (1.21) Fixed error during startup due to access transformer file name discrepancy
- Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded
- Fixed the insulation tooltip not showing for naturally-insulating armor items
- Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour
- Added new methods to TempModifier that fire when they are are added/removed on an entity:
- onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed
- onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
- Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
- CreateRegistriesEvent has been broken up into two events:
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
- Use this event to make new registries. They will now be properly registered as Minecraft registries
- LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
- onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed
2.4-b04b
Fixes:
Technical Changes:
- Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires
- CreateRegistriesEvent has been broken up into two events:
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
- Use this event to make new registries. They will now be properly registered as Minecraft registries
- LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading
- AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
2.4-b04a
Fixes:
Technical Changes:
Fixes:
- Fixed gradually decreasing server performance due to registry leaks
- Fixed long freeze when exiting a world or server
- Fixed crash when loading TOML configs in some cases
- Fixed boolean block state values in JSON not being read properly
Technical Changes:
- (1.16) The file structure of JSON registries has changed to match that of other versions:
- Registries are now located in data/<yourmod>/cold_sweat/* (instead of data/cold_sweat/config/*)
- This means that JSON registries registered by other mods will have that mod's namespace in their IDs
- Datapacks still do not work. This is only for mod developers
- Block temperature JSON configs can now be added to "effect groups"
- Block temperatures in an effect group will count towards each other's max effect limits
- i.e. if redstone lamps and copper bulbs are part of the same group, redstone lamps will count towards the max number of copper bulbs and vice-versa
- Implemented via the "effect_group" field in block temperature JSON configs
- This field takes in a tag ID containing block temps (i.e. "yourpack:yourtag" [no #hashtag])
- Add your block temp tag to data/<yourpack>/tags/cold_sweat/block/block_temp/<yourtag>.json
- Include the IDs of the block temps in the tag (i.e. "yourpack:your_block_temp")
- registerByClassName() in TempModifierRegisterEvent now accepts constructor arguments as its last parameter (varargs)
- These arguments will be passed to the constructor of the modifier class upon creation
2.4-b03d
Fixes:
Technical Changes:
- Big improvements to config files:
- Improved the formatting and wording of comments, making them more readable and clear
- Improved the spacing between config settings and comments, making it easier to locate specific settings
- List-based configs are now formatted vertically with one element per line, rather than all elements on one line
- This behavior is indicated by the "//v" tag at the top of the config's comment. Removing the tag reverts this behavior
- Formatting changes take effect upon restarting the game
- ! Existing configs should be updated automatically, but backing up is recommended
- TOML configs that take in IDs, like blocks, items, entities, biomes, etc. now support negation (i.e. "!minecraft:stone")
- Most useful when used in lists. Excludes the given ID from having the setting applied to it
- Also supports negating tags ("!#minecraft:leaves")
- i.e. "#forge:dyes,!minecraft:black_dye" applies to all dyes EXCEPT black dye
- ! Some config settings have been moved:
- "Require Thermometer": main.toml -> item.toml
- "Fire/Ice Resistance Immunity" main.toml -> item.toml
- Armor items that provide built-in insulation can now accept insulation themselves
- Built-in armor insulation can also be configured to either take up the item's available insulation slots, or not
- Insulation tooltips can now be configured to show under specific circumstances:
- "always": Always show the tooltip (even for armor items with no insulation)
- "if_present": The default behavior. Shows the tooltip only if the item gives or has insulation
- "on_shift": Show the insulation tooltip if SHIFT is held (even for armor items with no insulation)
- "shift_and_present": Show the tooltip if SHIFT is held AND the item gives or has insulation
- "never": Never show the insulation tooltip for any items
- Leather, hoglin hide, goat fur, and chameleon scale armor can no longer be sewn into other armor by default
- Increased the amount of insulation provided by leather, hoglin hide, goat fur, and chameleon scale armor when worn
- Increased ice resistance potion durations:
- Normal length: 90 seconds -> 3 minutes
- Extended length: 3 minutes -> 6 minutes
- (1.16) Added Valkyrien Skies support
Fixes:
- Fixed crashing and/or disconnection when loading Cold Sweat datapacks that include dimensions, structures, or biomes
- Fixed crash when using a hearth, boiler, or icebox in a Valkyrien Skies ship
- (1.21) Fixed strange temperature behavior when an entity with temperature is killed or leaves the world
- Fixed temperature effects being removed when the player's body temperature is above 100 or below -100
- Fixed the player's spawn point not being set at a bed if it is sweltering or freezing
- Fixed water droplets sometimes spawning in lopsided patterns on the screen
- Fixed shears consuming double durability when used to shear goats
Technical Changes:
- Chameleons will now target and eat any entities in the #cold_sweat:chameleon_eats tag
2.4-b03c
Fixes:
- Soul sprouts can now be planted with dispensers
- Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
- Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
- Removed sticks from the loot table for soul stalk
- Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
- These mods will still work, but special integration features will not be applied
- The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
- Improved Primal Winter support:
- Now respects disabled biomes/dimensions in Primal Winter's config
- Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures
Fixes:
- (1.21) Fixed crash during server startup
- Fixed crash when rendering frozen health
- Fixed crash due to Cold Sweat registries not being synced to the client
- Fixed un-enchantable armor items inheriting enchantments from insulators
2.4-b03c
Fixes:
- Soul sprouts can now be planted with dispensers
- Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
- Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
- Removed sticks from the loot table for soul stalk
- Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
- These mods will still work, but special integration features will not be applied
- The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
- Improved Primal Winter support:
- Now respects disabled biomes/dimensions in Primal Winter's config
- Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures
Fixes:
- (1.21) Fixed crash during server startup
- Fixed crash due to Cold Sweat registries not being synced to the client
- Fixed un-enchantable armor items inheriting enchantments from insulators
2.4-b03c
Fixes:
- Soul sprouts can now be planted with dispensers
- Soul stalks that became glitched after updating to b03a will now correct themselves upon receiving a block update
- Slightly decreased the effectiveness of growing items on soul stalk (now takes 2-3 items instead of always 2)
- Removed sticks from the loot table for soul stalk
- Mod compat for specific mods can now be disabled by using the "disabled_mods" file in the CS config folder
- These mods will still work, but special integration features will not be applied
*
- The "Require Thermometer" and "Fire/Ice Resistance Immunity" settings have been moved to item.toml
- Improved Primal Winter support:
- Now respects disabled biomes/dimensions in Primal Winter's config
- Only decreases the temperature for configured biomes, since Primal Winter already changes default biome temperatures
Fixes:
- (1.21) Fixed crash during server startup
- Fixed crash due to Cold Sweat registries not being synced to the client
- Fixed un-enchantable armor items inheriting enchantments from insulators