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Tinkerer's Smithing

Tinkerer's Smithing

A sentimental and convenient rebalance of gear crafting, repair, enchanting, and upgrading.

61.2k
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Equipment
Game Mechanics
Utility
AboutGalleryChangelogVersions

2.2.8

by sisby-folk on Jul 9, 2023
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Fix a crash when an item without repair ingredients is added to a material.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.8

2.2.7

by sisby-folk on Jul 9, 2023
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1.20 release to add brush repairing to the built-in datapack

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.7

2.2.6

by sisby-folk on Jul 9, 2023
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2.2.6

by sisby-folk on Jul 9, 2023
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2.2.6

by sisby-folk on Jul 9, 2023
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2.2.6

by sisby-folk on Jul 9, 2023
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Improve logger, properly allow arrays for inherited items.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.6

2.2.4

by sisby-folk on Jun 16, 2023
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2.2.4

by sisby-folk on Jun 16, 2023
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2.2.4

by sisby-folk on Jun 16, 2023
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2.2.4

by sisby-folk on Jun 16, 2023
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  • Fixes a bug where quickmoving the result of a smithing upgrade recipe would always cost 1 ingredient, instead of the actual amount used.
  • Create some missing tags to prevent log errors

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.4

2.2.3

by sisby-folk on Jun 5, 2023
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Built-in Data Changes:

  • Set bow, fishing rod, and crossbow to have string material.
  • Set shield to have wood material.
  • Create shield, bow, crossbow, and fishing rod types for data-driven upgrades.
  • Botania: create manastring and dragonstone materials for livingwood and crystal bows (allows upgrading through these). Also add spellcloth to manastring material.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.3

2.2.2

by sisby-folk on May 31, 2023
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Fix: no-durability upgrades have 1 durability instead of 0 - so they don't appear as broken.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.2

2.2.1

by sisby-folk on May 30, 2023
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Fixed crashes when using broken items. Made break prevention actually only apply to named or enchanted items (oops)

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.1

2.2.0

by sisby-folk on May 30, 2023
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Changes:

  • Equipment with enchantments or a custom name become non-functional instead of breaking.
    • Equipment appears as "broken" in tooltips and action text.
    • Mining speed, right-click usage, attributes, and suitability won't apply.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.2.0

2.1.2

by sisby-folk on May 30, 2023
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Fix: Made unit cost overrides properly respect the replace tag on anvils.

(Netherite gear can no longer be repaired with netherite ingots)

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.2

2.1.1

by sisby-folk on May 30, 2023
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Various bugfixes that make the features from 2.1 (and other anvil functions) work correctly.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.1

2.1.0

by sisby-folk on May 30, 2023
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Changes:

  • Anvil Combining from vanilla has been tweaked
    • Repairing (adding durability) no longer adds 2 level cost.
    • Cost is now order-agnostic - the lower of the 2 possible costs is chosen every time.
      • This prevents players from wiping a custom name to get a cheaper cost.
  • Balance: Repairing netherite now costs diamonds, not netherite ingots.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.1.0

2.0.2

by sisby-folk on May 16, 2023
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Bugfixes: safer EMI integration, fix brookite data.

Changelog: https://github.com/sisby-folk/tinkerers-smithing/releases/tag/v2.0.2

2.0.0

by sisby-folk on May 11, 2023
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Tinkerer's Smithing 2.0

Changes:

  • Full rewrite - now a quilt mod, not a datapack.
  • No longer requires NBT Crafting.
  • Full EMI support for all recipes.
  • Massively improved mod compatibility:
    • Anvil repair and de-work works automatically for all modded equipment.
    • Shapeless repair works automatically for most modded equipment.
    • Upgrading and overriding the above is fully data driven.
    • Mod includes built-in data for vanilla, botania, create, yttr, campanion, farmer's delight.
  • Recipe types now apply more universally, and are generally rebalanced to match the tooling:
    • Shapeless repair and upgrade now works on all equipment, as long as its not enchanted.
    • Smithing upgrade now works on all equipment - with expensive equipment requiring a minimum stack size.
    • Repair and de-work recipes moved to the anvil, with explanatory text and stack size support.

Check out the updated readme for an overview.

Full Changelog: https://github.com/sisby-folk/tinkerers-smithing/compare/v1.5.0...v2.0.0

1.5.0

by sisby-folk on Apr 25, 2023
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Adds conditionally loaded recipes for everything in Tinkerer's Quilt Modded, that being:

  • Yttr - Cleavers, shears, diving suit, brookite, coil, and the gigantic ▓▒▓░▓
  • Farmer's Delight - Knives and the skillet
  • Botania - Soulscribe and spellbinding cloth
  • Create - Super glue, diving gear, sandpaper, potato cannon, extendo grip, and copper backtank
  • Chalk - chalk and glow chalk
  • Campanion - spears, grappling hook, and sleeping bags
  • Consistency+ - turtle armor

Still only compatible with a theoretical NBT crafting version. Unofficial 1.19.2 build here.

Full Changelog: https://github.com/sisby-folk/tinkerers-smithing/compare/v1.4.0...v1.5.0

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