Fixed some stuff.
Added new models for spiders spawning in various biomes.
Half of all spiders in deserts are now scorpions. Look out!
There’s two random colour variants for scorpions, to match the variety the spiders have already in Barely Default.
Half of spiders on beaches and ocean biomes are now crabs. Look out, but sideways!
Added a texture variant for crabs to represent the 2023 Mob-Vote candidate, spawning in mangrove swamps.
Crabs in snowy biomes have a darker red shell, and blue eyes, to match spiders in snowy biomes.
A small chance for spiders anywhere to spawn as a beetle. Renamed the (Fermented) Spider Eye item to “Arthropod Eye”.
Added two new Netherite sword renames, based on Cloud’s weapons from the Final Fantasy series (and Smash Bros Ultimate lol)
The “Breaker Sword”
And the “Mechanical Breaker Sword”
Added the official Minecraft Nerf weapons as named variants for crossbows! One of the most fun models I’ve made!
Be on the lookout for their custom reload animation and emissive maps!
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Added a new named armour set for all the tiers: “Proud” Armour - with colourful rainbows.
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Fixed some stuff.
Added a few more zombie variants for good measure.
Reworked the blaze’s head a bit.
Added a custom model for blazes spawned in Soul Sand Valleys - inspired by Wraiths from Minecraft Dungeons. Animated textures. There’s also two rare variants of the mob, one with pink robes, the other has green robes. This is a reference to the pink robed Tower Wraith from Mc Dungeons; which was originally going to be wearing green robes.
Pigs in the Nether (why are they in the Nether?) now use a zombified skin. Baby pigs also :’(
Added a new named iron golem variant from Minecraft Dungeons: the “Redstone Golem”.
Added another named iron golem variant, inspired by Mc Story Mode: “PAMA” - a very special rename. Has a low chance of spawning naturally in savannah biomes. An animated face that cycles through PAMA’s facial expressions from Story Mode. A “blue screen of death” face when at 1% health. A pulsing Redstone Heart lodged into its back.
Split the skeleton model up into multiple textures.
Added more random armour for skeletons.
Added biome-dependent variants for skeletons, based on the Biome Settler skin packs by Mojang x 4j Studios, for the old Console Editions.
Added the quivers from Minecraft Dungeons (artifacts) as rare quivers on my skeletons.
Added a new rare vindicator model, only in dark forest biomes; based on the Frankencrafter, also a reference to the official Console Edition skin packs.
Added a rare nitwit variant with melon armour, as a reference to the Villager Tumbler skin from the Mini Game Heroes skin pack.
Optimized my system for illagers and drowned.
Added a new random skin for pillagers, based on the Thief skin from the Town Folk skin pack.
Also added a new witch variant based on the same skin pack.
Added new random variants for the drowned, based on the Sea-Swallowed Captain from the Campfire Tales Skin Pack. Every drowned variant has a chance of spawning with a feathered hat, hook, and peg leg.
Some texture tweaks to various mobs.
New Monster Drowned variant that has a pufferfish for a head…
New rare zombie variant based on "The Unshorn" from the Campfire Tales skin pack. You can also name a zombie appropriately to get this model.
Added a rare witch variant based on “Cropsy” from the same skin pack as the Unshorn. Also a named variant if you want a melonhead witch in your world.
- Added saddles and a little blindfold for chickens when they spawn being ridden by a baby zombie.
- Added two new named crossbow variants:
- Balista
- Formidi-Balista
- Some tweaks to some zombie textures.
- Added the NPCs from Mc Story Mode to the pack as zombie variants.
- The NPCs in Story Mode are split into three sections, and the game randomises each part for an immersive collection of background characters. This means I had to add a similar system to the zombies in my pack.
- For good measure, on top of the head, top, and bottom parts, I also added two layers of random wear & tear the zombies can spawn with.
- All this puts the amount of unique zombie variants to encounter at a whopping: 39×32×8×28×13×52+(39×158)+1= 188,983,315
- I also took the liberty of adding biome-dependant textures to the zombie parts!
- Zombies in snowy biomes can spawn covered in ice, and there's zombies dressed in vines in appropriate biomes.
- These overlays are reminiscent of the DLC exclusive zombies in Minecraft Dungeons.
Been in development for >5 years... There's too many to list right now. But check out this document if you're such a big nerd, huh https://docs.google.com/document/d/13sWsXam9CJ3-VdzqU4hgcSaN9dHBhdwwqTW8hewuCNg/edit