- Change pregen chunk radius to 1 to possibly improve initial worldgen times and stop falling into the void
Mirrors many changes from later versions
- Update Iris
- Disable tutorial toasts
- Set pregen chunk radius in fastload to 1 (actually this time lmao)
- Disable that one optimization in vmp
- Update mods
- Tweak VMP disabling an option to likely reduce lag
- Update ImmediatelyFast
Update mods
- Update Sodium, ImmediatelyFast
- Put clouds to "true" because "fast" doesn't exist anymore
- Always enable Sodium's new nvidia workaround so people who are false positives don't have to see the scary warning and restart the game
- Update ImmediatelyFast
- A tweak to options to prevent tutorial toasts
Follow-up possibly countering a regression (can i keep my sanity now):
- Disable compatibility mode in C2ME
- Set IO cache limits to what they are in the latest commit on main made a bit later than 3 hours ago
N I C E
Follow-up possibly countering a regression (can i keep my sanity now):
- Disable compatibility mode in C2ME
- Set IO cache limits to what they are in the latest commit on main made a bit later than 3 hours ago
Follow-up possibly countering a regression (can i keep my sanity now):
- Disable compatibility mode in C2ME
- Set IO cache limits to what they are in the latest commit on main made a bit later than 3 hours ago
- Change a few options im C2ME; mainly increasing IO cache limits
- Experimentally change pre-rendered frames limit to 5 (from the default 3)
- Update ImmediatelyFast, FastLoad
- Update ImmediatelyFast
- Update mods & Loader
I should mark those as releases, it's only EBE that's missing and it apparently don't wanna show itself in the next few days anyway
Edit: fixed .mrpack now includes fastload. you can't fix those things by editing a version because changing uploaded files is impossible due to a bug
- Update mods & Loader