Small update fixing two bugs End city loot was previously not able to generate. It is now Cammie's wearable backpacks disappeared due to not having their default slot as chest armor slot. This is now fixed and should be a fix if there are any other similar cases in any other mod
Also added a config for deciding if grave content should drop if and when grave will expire
As Trinkets is now available for 1.18 this compatibility has been added back Added configs that can decide time for expiration of graves Graveyard graves will now always generate in the overworld, and not at the specified coordinates but in the dimension you died in Fixed a few other bugs
Added a wiki describing how to set up the mod as a modpack developer and/or server admin (on github)
Travelers backpack support is now available, which means you don't have to use trinkets for compatibility anymore! Added configs that can decide time for expiration of graves Graveyard graves will now always generate in the overworld, and not at the specified coordinates but in the dimension you died in Fixed a few other bugs
Added a wiki describing how to set up the mod for modpack developers and/or server admins
The retrieval functionallity has been rewritten, and comes with some new bonuses.
-
The mod now has a semi advanced grave robbing system. In the configs you can change if only graves are robbable, if only the attacker can rob the grave or not, and after how long the grave can be robbed.
-
You can now specify in the config what inventory you want to stack on top of which. The inventory you prioritize will be the one the layout remains the same in. There's a separate config for when looting graves if you want to prioritize another inventory when the grave is not yours
-
The grave placement can now go by both a block whitelist and block blacklist. They are both configurable. The whitelist are called Soft Replace, and blacklist Strict Replace. This way you can try at first to find a nearby air block (or any other of your choice) so you won't have to mine if you suffocate to death. In case one of the whitelisted blocks are not within reach however, the grave will find the closest block that's not on the strict blacklist. These block lists can be changed with a datapack atÂ
data/yigd/tags/blocks/soft_whitelist.json
 andÂdata/yigd/tags/blocks/replace_blacklist.json
. -
The whitelist for generating a block under the grave have now been moved toÂ
data/yigd/tags/blocks/support_replace_whitelist.json
-
Added a graveyard feature! Â Â Â This is not a world generation feature, but a way map makers, server admins, and possibly mod pack developers can specify a couple of blocks that graves will try to generate at first. If you die and one of the specified block coordinates are empty (air), your grave will generate there. Otherwise it'll generate as usual where you died. Can add/remove/change these in the config
-
Updated build version to 1.18-rc4
The retrieval functionallity has been rewritten, and comes with some new bonuses.
- The mod now has a semi advanced grave robbing system. In the configs you can change if only graves are robbable, if only the attacker can rob the grave or not, and after how long the grave can be robbed.
- You can now specify in the config what inventory you want to stack on top of which. The inventory you prioritize will be the one the layout remains the same in. There's a separate config for when looting graves if you want to prioritize another inventory when the grave is not yours
- The grave placement can now go by both a block whitelist and block blacklist. They are both configurable. The whitelist are called Soft Replace, and blacklist Strict Replace. This way you can try at first to find a nearby air block (or any other of your choice) so you won't have to mine if you suffocate to death. In case one of the whitelisted blocks are not within reach however, the grave will find the closest block that's not on the strict blacklist. These block lists can be changed with a datapack atÂ
data/yigd/tags/blocks/soft_whitelist.json
 andÂdata/yigd/tags/blocks/replace_blacklist.json
. - The whitelist for generating a block under the grave have now been moved toÂ
data/yigd/tags/blocks/support_replace_whitelist.json
- Added a graveyard feature! Â Â Â This is not a world generation feature, but a way map makers, server admins, and possibly mod pack developers can specify a couple of blocks that graves will try to generate at first. If you die and one of the specified block coordinates are empty (air), your grave will generate there. Otherwise it'll generate as usual where you died. Can add/remove/change these in the config
Fixed a few bugs
-
You will no longer lose all your items by going back to the overworld from the end
-
Will now work with new overworld world height
-
Tell Grave Pos will now tell you where the grave generated and not where you died (sometimes the coordinates where off)
-
Previous update made xp drop from both player and grave. Now it will only drop from one of them. Xp drop configs will also now work with the graves disabled
Fixed a few bugs
-
You will no longer lose all your items by going back to the overworld from the end
-
You can now use worlds with custom world height (not tested in 1.17)
-
Tell Grave Pos will now tell you where the grave generated and not where you died (sometimes the coordinates where off)
-
Previous update made xp drop from both player and grave. Now it will only drop from one of them. Xp drop configs will also now work with the graves disabled
Fixed an error where if you got killed by an explosion no graves would generate. Also fixed an error where items equiped to mob inventories (such as horse armor or saddles) didn't drop
1.18 update of the mod!
This version will add all features from the latest 1.17.1 version, except some mod compatibilites as these mods has not been updated to 1.18 yet
Fixed issues where graves forgot they existed in different worlds sometimes
Added a config to disable the built in soulbound enchantment (requires restart to work)
Added support for mods that will extend the vanilla inventory ItemStack list (like backslot)
Soulbound items will now also render in your inventory when you die, while other items will not (as they will end up in your grave, and not in your inventory when you die)
Added support for inventorio
Items in modded inventories like trinkets or inventorio will now work with soulbound
Added a new config! Adapt Render: If true, this will draw the sprite of the block under the grave on top of the grave ground layer. This can look a bit buggy, since it will compress the sides. Note that this feature will only draw the sprite on top of the block. Blocks that are transparent you'll be able to see the actual grave texture through
Fixed a bug where if you added experience levels to your user with the /xp command, these levels would not be restored in your grave
Fixed an error where the grave deleted all your items you had before you retrieved your items, and did not delete the grave.
Added a command /retrieve_grave <user> to retrieve lost items. Using the command without the user argument, your items will be restored. If you use the argument, the selected players items will be restored. You can not retrieve someone elses grave.
The grave is now water loggable and will by default be water logged if you die in water.
Fixed charm incompatibility with the mod, and fixed soulbound not working when graves were disabled in your world/current dimension.