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XenoTech

XenoTech

The vehicle tech mod - driving technology forward

2,592
22
Technology
Transportation
AboutGalleryChangelogVersions

XenoTech 1.20.1-1.34

by darimus on Mar 31, 2025
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Updated move mixin for mod compatibility
Updated eyeHeight mixin for mod compatibility
Avoid killing blacklisted projectiles
Avoid carrying blacklisted entities

XenoTech 1.20.1-1.33

by darimus on Feb 20, 2025
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Updated zh_cn translation
Fixed missing 'drill is enabled' message
Ender pearls will now ignore ships
Fixed issue where vertical propellers were not using their config values
Change helicopter takeoff behavior to spin-up before fully taking off
Stasis gun now shows the name of the entity you captured in its mouseover tooltip
After teleporting to a ship using the teleportation transponder, levitation effect is removed immediately after moving
Fixed issue where villager ships may not autocorrect after a move-forward or move-backwards task
Slightly increased stopping speed for all ships

XenoTech 1.20.1-1.32

by darimus on Feb 2, 2025
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Fixed issue where ships could lose collision when switching dimensions

XenoTech 1.20.1-1.31

by darimus on Feb 1, 2025
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Newly constructed ships will now capture their lighting
Add new config option Config -> Client -> Rendering -> "Use Block Lighting For Ship"

XenoTech 1.20.1-1.30

by darimus on Jan 30, 2025
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Fix issue where passenger seat could sometimes become un-useable until the ship is reassembled
Add visual turning of ships for passengers
Fix issue where collision could fail for long ships
Passengers using the passenger seat should now appear visually glued to the seat

XenoTech 1.20.1-1.29

by darimus on Jan 27, 2025
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Fixed issue where two nearby ships could interfere with player ship interactions
Disallow jumping in midair while on a ship
Change angular slab to have upper and double slab types
Set uvlock to false for angular slab and angular hull
Slightly increase default helicopter vertical top speed
Add basic ship sneak/crouch functionality

XenoTech 1.20.1-1.28

by darimus on Jan 25, 2025
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Ships now have step-up logic to allow climbing stairs
Flagship propeller and rotor now have drops
Flagship propeller and rotor now are pickaxe mineable
Added basic zh_cn translation
Enlarged selection shape for flagship rotor
Enlarged selection shape for flagship propeller

XenoTech 1.20.1-1.27

by darimus on Jan 24, 2025
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Fixed issue where badly coded mod blocks could crash XenoTech
Fixed issue where carpets could come undone when reassembling
Added block 'Flagship Helicopter Rotor' for large ships only
Added block 'Flagship Propeller' for large ships only

XenoTech 1.20.1-1.26

by darimus on Jan 20, 2025
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Remove 'LevelChunkSetBlockStateMixin' due to mod conflicts
Add new gradual turning feature for non-ground vehicles
Passenger seat now dismounts without moving the player

XenoTech 1.20.1-1.25

by darimus on Jan 19, 2025
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Fix potential passenger seat crash

XenoTech 1.20.1-1.24

by darimus on Jan 16, 2025
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Buzzsaw tree-leveling is more consistent now
Buzzsaw will try to identify if it is not cutting a tree and will stop automatically
Mining drill will automatically destroy falling blocks if it contacts these while drilling
Added additional mod support

XenoTech 1.20.1-1.23

by darimus on Jan 13, 2025
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Using re-assemble on a ship will retain its metrics
Added the ability to hover-strafe on any hover-capable ship (hold ALT to strafe)
Increased all turning power by 20% for all ship types
Increased default power of airship components

XenoTech 1.20.1-1.22

by darimus on Jan 11, 2025
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Improved 'view ship stats' terminal page
Added 'imperial units' client config option
Assembling a ship should no longer drop doors/beds/ladders/etc
Added logic to allow trapdoors to work on an assembled ship

XenoTech 1.20.1-1.21

by darimus on Jan 5, 2025
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Made balloon blocks 6x easier to craft
Fixed missing particles on helicopter tail section
Auto-disable batch rendering when outlines are displayed to avoid a screen-freeze bug
Make oil lake slightly more common
Slightly increase buzzsaw reach

XenoTech 1.20.1-1.20

by darimus on Jan 2, 2025
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Fixed stasis gun not working on 1-hp mobs
Changed default top speed of helicopter rotor
Updated windshield crafting recipes
Fixed "flying not allowed" error
Reduce underground oil lake frequency
Fix passenger seat not updating rider location

XenoTech 1.20.1-1.19

by darimus on Dec 9, 2024
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Ships can now be any size without a packet error
Add config to disable Redstone Gates/Vertical Redstone
Add hotkeys to control autopilot and ship descent
Add plane scale factors (ascent/descent modifiers) to common config
Increase ship tracking range to 30 chunks (up from default 8 chunks)

XenoTech 1.20.1-1.18

by darimus on Nov 30, 2024
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Manipulator can support a lever now
Add Passenger Seat
Fixed issue where Autocrafter would not generate "Remaining Items" after craft
Add floating ship structure that can rarely generate
Changed Manipulator bucket/glass-bottle behavior: hoppers will only take filled buckets/bottles from the Manipulator (automatic Bee-Nest Honey harvest)
Fixed potential crash issue for "onInteractEvent"

XenoTech 1.20.1-1.17

by darimus on Jul 4, 2024
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Greatly expanded config

XenoTech 1.20.1-1.16

by darimus on Jul 3, 2024
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Add Integrated Minigun - accessible through creative only for now.  Only does 60% of the minigun's damage, but has no kickback and can be dual-wielded

XenoTech 1.20.1-1.15

by darimus on Jul 1, 2024
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Add minigun - for now available in Creative Mode only

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.