- Added Spanish translation (kota_araya)
- Added Polish translation (karolofgutovo)
- Added French translation (thefiredragon)
- Added "Dragon Health Multiplier" and "Dragon Damage Multiplier" config options
- New advancements added with tips tips for possible interactions with dragons, including how to tame
- Now you can give a potion to your dragon by clicking with it on your dragon while crouching. You cannot give potions that have only negative effects
- Mod items now have their own item group
- Moleclaw spawn conditions changed. It ignores light from blocks again, but Moleclaw no longer can spawn in chunks that were loaded for more than 2.5 minutes (3000 ticks). The last change were made in order to prevent Moleclaw from spawning in places where players builds are
- Acid effect now uses namespace of the mod rather than namespace of the Minecraft
- (1.19.4 only) Fixed error causing incorrect work of acid damage type
- Fixed recipe for Diamond Dragon Tail Armor
- Now Moleclaw requires specific block under and above it to spawn (defined by uselessreptile:allows_moleclaw_spawn block tag)
- Fixed bug caused Moleclaw to ignore light from blocks when checking conditions to spawn. I hope your houses didn't suffer too much damage
- Rewritten method of handling movement inputs of dragon
- 1.19.4 port
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Added Custom Named Texture support
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New dragon: Moleclaw
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Now upon applying acid effect custom sound is played
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Animations in ReplayMod are now working (almost) correctly
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Now when Wyvern's projectile hits something, it'll have its own sound instead of thorns sound
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You now can sit down with use of goat horn too, but you also need to crouch to perform this
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Swamp Wyvern attack zone is now bigger when flying
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Biomes, where Swamp Wyvern can appear, are now defined by "uselessreptile:swamp_wyvern_spawn_whitelist" tag
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Now if you sit down your dragon it'll loose its target
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Sound of bite and shoot is now played not only when you control the Wyvern
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Fixed a bug, caused dragons to not fight back
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Deleted "Horn Work Distance Multiplier" config option
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Turns on client side is now smoother
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Added Turkish translation
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1.19.4 port
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(1.19.4 only) Changed Wyvern's flight behaviour due changes in newest version of the game
- Updated Portuguese translation
- Updated Swamp Wyvern model and animations
- Fixed crash when using Xaero's Minimap
- (1.19.3 only) removed alternative rider render option in config
- (1.19.3 only) rider's model now follows dragon's model more precisely
- Fixed crash in case of attempting to use goat horn with invalid instrument tag near your tamed dragon
- Added ability to turn on crosshair in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to change camera offset in a 3rd view perspective while riding the dragon (can be turned in config)
- Added ability to automatically switch between 3rd view and 1st view perspectives while climbing on and off the dragon (can be turned in config)
- (Only 1.19.3) For test was added an option of alternative rider rendering. Due changes and unfinishedness of Geckolib 4, I can't really use previously used for 1.19.2 rider render method, but the one made made specifically for this version is also does not really satisfies me. Thus I added a config option for those who wishes to test it out
- Wyverns regenerate health passively every 20 seconds (400 ticks) instead of 30
- Fixed bug caused Wyverns to never passively regenerate health (I hope it's fixed)
- (Only 1.19.3) Fixed Z-fighting on too thin model parts
- Fixed incorrect tooltip for "Swamp Wyvern Spawn Weight" config option (for Russian and English)
- Added Portuguese translation (Thanks to Rauan Rocha Barbosa#9190)
- Port of various bugfixes (1.19.3 only)
- Fixed crash due incorrect animation file path. Sorry for that!
- I finally found a super glue that is able to stick rider's model to the model of the dragon and follow it properly (P.S. new Wyrmroost coders are really cool guys)
- Slight tweaks in animations due change above
- Swamp Wyverns now spawn in any biome with #c:swamp tag (except Mangrove Swamp)
- Dragons will no longer try to attack owner and their pets
- Fixed bug that caused Swamp Wyverns to constantly jump on non-full blocks
- Fixed bug that caused Swamp Wyverns to not being able to find landing position at all
- Swamp Wyvern now jumps up to 2 blocks instead of 3
P.S. Originally was planned to release those changes with new dragon, but I might be not able to finish it before this year ends
- Ported to 1.19.3
- Swamp Wyverns now can spawn in any biome (except Mangrove Swamp) with #c:swamp tag. This should allow them to spawn in non-vanilla swamp biomes too (as long as developer didn't forget to put biome in tag)
- Mod now requires Geckolib of version 4.0.0 or higher
- Some serious changes in assets file structure due this
- Temporary disabled eye blink for Swamp Wyverns due some issues with animations
Due some massive changes within both 1.19.3 and Geckolib, there's a big chance that something borked. If it did, please report at Discord server
definitely a "minor" version
- Ported to 22w45a
- Mod Menu integration was re-enabled
Port for this version of the game was made purely for testing purposes due upcoming changes in 1.19.3 and mod will not be supported for it. If something broke, please report at Discord server