All the changes from 1.1.0 -> 1.2.0
- horde config variant 2 can now have several hordes Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- support for non-mob entities in hordes (e.g. wither_skulls)
- possibility to pass NBT tags to horde mobs in horde config
- horde zombies can now break blocks (disabled per default), there are 3 block breaking tiers:
1 - glass and dirt 2 - stone etc. 3 - iron bars and doors - demolition zombies will now throw the TNT
- undeadnights command updated (e.g. enable/disable block breaking, set default horde...)
- permissions for undeadnights command added
- maxlimit for spawncap changed to 2048
All the changes from 1.1.0 -> 1.2.0
- horde config variant 2 can now have several hordes Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- support for non-mob entities in hordes (e.g. wither_skulls)
- possibility to pass NBT tags to horde mobs in horde config
- horde zombies can now break blocks (disabled per default), there are 3 block breaking tiers:
1 - glass and dirt 2 - stone etc. 3 - iron bars and doors - demolition zombies will now throw the TNT
- undeadnights command updated (e.g. enable/disable block breaking, set default horde...)
- permissions for undeadnights command added
- maxlimit for spawncap changed to 2048
All the changes from 1.1.0 -> 1.2.0
- horde config variant 2 can now have several hordes  Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- support for non-mob entities in hordes (e.g. wither_skulls)
- possibility to pass NBT tags to horde mobs in horde config
- horde zombies can now break blocks (disabled per default), there are 3 block breaking tiers:  1 - glass and dirt  2 - stone etc.  3 - iron bars and doors
- demolition zombies will now throw the TNT
- undeadnights command updated (e.g. enable/disable block breaking, set default horde...)
- permissions for undeadnights command added
- maxlimit for spawncap changed to 2048
- fix problem with non mob entities in hordes (issue #27)
- add possibility to pass NBT tags to horde mobs (via the horde mobs config file)
- make extraSpawnInfo optional (currently only used by demolition zombies)
- fix crash with horde config variant 2 with only one horde, other minor changes
- fix problem with ghasts not spawning correctly in a horde (issue #26)
- fix problem with ghasts not spawning correctly in a horde (issue #26)
- fix crash with horde config variant 2 with only one horde
- other minor changes
- horde config variant 2 can now have several hordes   Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- horde zombies can break blocks (disabled per default), there are 3 block breaking tiers:    1 - glass and dirt    2 - stone etc.    3 - iron bars and doors
- demolition zombies will now throw the tnt
- updated/added commands (e.g. enable/disable block breaking, set default horde...)
- change maxlimit for spawncap to 2048
- other minor changes and fixes
- horde config variant 2 can now have several hordes   Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- horde zombies can break blocks (disabled per default), there are 3 block breaking tiers:    1 - glass and dirt    2 - stone etc.    3 - iron bars and doors
- demolition zombies will now throw the tnt
- updated/added commands (e.g. enable/disable block breaking, set default horde...)
- fix problem that horde zombies could get poisoned (issue #25)
- russian translation (by gituser mpustovoi)
- fix problem that horde zombies could get poisoned (issue #25)
- russian translation (by gituser mpustovoi)