Features
- Stack upgrade and downgrade additions
- Added 3 tiers of stack downgrades - divide the max stack size that can fit in slot by 8, 16, 32
- Added Omega Tier stack upgrade that changes the slot max stack size to maximum value supported
Features
- Added survival infinity upgrade potentially craftable and fully usable by survival players without admin privileges. Survival players can:
- remove upgrade from upgrade slot
- set new items to become infinite in empty slots
- break and pickup backpack with survival infinity upgrade
Fixes
- Fixed backpack pickup logic to properly check that infinity upgrade before telling player that the "backpack with infinity upgrade can be picked up by admin only". The issue previously caused all backpacks to say that even though they didn't have infinity upgrade.
Features
- Added infinity upgrade
- makes all items in backpack infinite
- only admins can put additional items in (and make them infinite that way) once the upgrade is put in upgrade slot
- only admins can break / pickup backpack with infinity slot
Features
- Added infinity upgrade
Fixes
- Fixed CME that could happen in backpack rendering when curio types were getting refreshed
Fixes
- Fixed upgrades to work in upgrade slots even if chipped isn't included in the pack
Fixes
- Fixed Chipped upgrades to be included as optional entries in sophisticatedbackpacks:upgrade tag list (and thus not break loading this list when Chipped isn't present)
Features
- Changed the way items are checked for whether they can go into upgrade slots to only use sophisticatedbackpacks:upgrade tag even for the base mod upgrades so that it's consistent with how these are checked when it comes to upgrades from any addon mods
Fixes
- Fixed backpacks to show their UUID in advanced tooltips
Fixes
- Cleaned up backpack stack rendering so that it would be more compatible with rendering that does different transformations than the default gui ones
Fixes
- Fixed backpack to return empty item handler when something tries to get item handler capability from it and the backpack doesn't have a storage uuid assigned yet. This prevents creation of unnecessary storage ids and records in cases where the backpack stack may be a copy and thus newly created storage id won't be retained on it.
Fixes
- Fixed an issue where backpack contents would be created unnecessarily on the client side and change the way backpacks with jukebox upgrade are dropped from mobs so that these also clean up backpack contents and keep the jukebox items on the stack itself until they are open by a player for the first time