(V.6.3.21 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.19 Changes) (1.19.4 Minecraft)
Major:
Ported to 1.19.4 MC!
(V.6.3.19 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Misc:
Borrowed code from Async Locator mod so now RS's explorer maps in Wandering Traders and Cartographers are done off-thread! This means much less lag when the game is locating the structure for explorer maps trades that goes to RS structures.
https://www.curseforge.com/minecraft/mc-mods/async-locator
(V.6.3.18 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better Witch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.18 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Misc:
Adjusted the Cartographer maps to use tags so that Jungle Fortresses from compat datapacks can still be found. New compat datapacks for Yung's Better Nether Fortress and Apocalyptic Fortress are created now (might not be approved and visible yet)
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-apocalyptic-fortress-compat
Borrowed code from Async Locator mod so now RS's explorer maps in Wandering Traders and Cartographers are done off-thread! This means much less lag when the game is locating the structure for explorer maps trades that goes to RS structures.
https://www.curseforge.com/minecraft/mc-mods/async-locator
(V.6.3.17 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.18 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better Witch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.17 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.18 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better Witch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.17 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.