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Magic Helper Methods that add or remove magic or max magic now return as booleans
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Floating Items no longer float far away when dropped by entities, making them less annoying to grab
- Fixed Config resetting if values were added or removed
- Added Blocksets (and reworked DyedBlockset) to make the bulk creation of blocks much easier!
- Added some utility stuff for lang and model datagen!
- Added custom splashes
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Added Config System
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Added Dyed Blocks Blockset
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Added Pickup Sound Item
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Added Custom Sheild Item
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Removed Client Server Split
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Removed unintended Logger Spam
- Project is changed from Magic Bar Lib to Koala Lib
- Cleaned up a lot of messy code and added more JavaDoc
- Fixed visual error with the Magic Meter when it's fading away when it's set to Render "When Needed"
- Added Shared Items and Shared Sounds (Stuff that can be enabled for use in other mods)
- Added Floating Item
- Added Custom Advancment
- Added A Toggle for Magic Bar to be used (so it's only shown when a mod enables it)
This is a version of Magic Bar Lib put together for The BlanketCon version of the Legend of Steve.
- Fixed Mana Regen
- Changed the Magic System to have regen similar to Terraria
- The itemstack is now passed into the getManaCost method to allow for modifable mana costs
- Some old methods deprecated
- fixed consume animation for mana consumable
- updated license
Transformation Item now has a health threshold variable Transformation Item now has an entity blacklist Magic Items can now be used in creative at all times
Added new method to Transformation Item
Fixed an incorrect variable on Player
Accidentally uploaded wrong version, fixed a bad variable in Transformation Item
ported up to 1.21
initial release