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Kingdoms & Sieges

Kingdoms & Sieges

A mod adding kingdoms and siege warfare.

211
6
Technology
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Kingdoms & Sieges 0.1.4

by Banduty on Sep 4, 2025
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Added:

  • Section header to Mod Menu screen config

Fixed:

  • Cannon when shoot to an enderman makes the cannon die instantly
  • Siege engines play the movement sound upon death
  • Naturally spawned Vindicators will attack everything they see except Pillagers, Evokers and other Vindicators

Kingdoms & Sieges 0.1.3

by Banduty on Aug 26, 2025
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Added:

  • Ramrod crafting recipe

Kingdoms & Sieges 0.1.2

by Banduty on Aug 23, 2025
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Fixed:

  • Mantlet won’t move after leashed with a horse

Removed:

  • Expand formula config, as it can be modified now with datapacks

Kingdoms & Sieges 0.1.1

by Banduty on Aug 19, 2025
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Added:

  • Configs for Base Damage to each Siege Machine

Changed:

  • Siege Machines → Siege Engines
  • Battering Ram Health: 150 HP → 220 HP
  • Battering Ram Damage: 18 → 16
  • Battering Ram Speed (Player): 0.025 → 0.02
  • Battering Ram Speed (Horse): 0.07 → 0.06
  • Cannon Health: 50 HP → 70 HP
  • Cannon Damage: 30 → 34
  • Cannon Projectile Speed: 140 → 120
  • Cannon Accuracy: 1.2 → 1.1
  • Mangonel Health: 60 HP → 70 HP
  • Mangonel Damage: 27 → 20
  • Mangonel Projectile Speed: 80 → 75
  • Mangonel Accuracy: 1 → 0.95
  • Ribauldequin Health: 60 HP → 55 HP
  • Ribauldequin Damage: 22 → 32
  • Ribauldequin Accuracy: 1.3 → 1.15
  • Trebuchet Health: 200 HP → 220 HP
  • Trebuchet Damage: 42 → 28
  • Trebuchet Accuracy: 0.25 → 0.35

Technical Changes:

  • ‘expandFormula’ config Sync mode changed from Override Client to Inform Server
  • ‘bellRingTime’ config Sync mode changed from None to Inform Server
  • Moved all entity range render distance config to a nested ClientOptions
  • Removed some commented code in TrebuchetEntity

Kingdoms & Sieges 0.1.0

by Banduty on Aug 4, 2025
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