- added missing vehicle lift lang and item model/icon
- added RECIPE datatype
- added default recipe implementation that registers into FCL recipe format
- added "ID filling", if a config is missing the ID declaration, the [pack id : config file name] automatically becomes the ID
- adjustment catalog UI to be usable as vehicle crafting UI
- added vehicle crafting function to catalog UI
- added recipe for vehicle lift and constructor
- added constructor block and entity
- added constructor icon
- updated lang entries with color codes
BACKUP YOUR VEHICLES BEFORE UPDATE, ITEMS ARE SAFE, PLACED VEHICLES ARE NOT
- removed old LandVehicle implementation
- renamed
fvtm:vehicle
tofvtm:simple_vehicle
- renamed
fvtm:railveh
tofvtm:rail_vehicle
- removed GenericVehicle impl
- removed related obsolete classes
- started updating uni12/basic to v4
- various related changes/improvements
- ported fvtm constructor and vehicle lift recipes to new FCL recipe format
- added missing vehicle lift lang and item model/icon
- added RECIPE datatype
- added default recipe implementation that registers into FCL recipe format
- added "ID filling", if a config is missing the ID declaration, the [pack id : config file name] automatically becomes the ID
- removed old constructor code
- constructor block now opens the vehicle catalog
- simplified GuiHandler, delegated registration and handling to FCL
- all UIs not fully converted to V4 do not work
- applied new model to the constructor block
- adjustment catalog UI to be usable as vehicle crafting UI
- added vehicle crafting function to catalog UI
- added new constructor icon
- added texture for Wire Removal Toolbox (3)
- added ui-less wire slack adjustment
- added texture for Wire Slack Adjustment Toolbox (4)
- added new config setting for wire slack adjustment value
- updated the other Toolbox Textures (1, 2, 3)
- added option for wire models to be rotated
- added 'segmentation' setting for wire types, replaces global wire segmentation config, default 4
- corrections in wire model generation / coordinate orientation
- changed wire and rail model default resolution to 16x16
- improved texture/uv support for wires
- added wire removal toolbox
- added wire slack toolbox
- implemented wires in 1.20
- added option for wire models to be rotated
- added 'segmentation' setting for wire types, replaces global wire segmentation config, default 4
- corrections in wire model generation / coordinate orientation
- changed wire and rail model default resolution to 16x16
- improved texture/uv support for wires
4.12.79
- various changes and improvements
- ported wire system to neutral
- reactivated wire system
- adjustments in the 1.12 wire system implementation
- added ui-less wire placing
- added wire removal toolbox
- added ui-less wire removal
- ui files now stored under /data/fvtm/uis/
- added texture for Wire Removal Toolbox (3)
- added ui-less wire slack adjustment
- added texture for Wire Slack Adjustment Toolbox (4)
- added new config setting for wire slack adjustment value
- updated the other Toolbox Textures (1, 2, 3) b
- fixed wire slack toolbox "not working"
- further rail system progress
- rails now do render and use a proper uv map
- added new rail definition mode in ModelData
- added
steer_reset_ratio
config setting (server)- the lower the value the faster steering returns to 0
- changed default value from 0.95 to 0.9
- added Junction Tool (no UI yet)
4.20.11
- corrected 'max_radius' and 'max_width' in WheelSlot not having a default value, now '0.75' (like in FMT)
- fixed world/level wrapper implementation not being partway located in FCL
- started general Decorations rework
- Decorations are now a full datatype
- Decorations have now own items
- updated to latest FCL UI (20.11)
4.20.10
- internal changes in Conditional System
- string type condition modes like "equals" no longer supported, only the short versions ('==', '!=', etc)
- condition system no longer initialized only client side
- changed condition type to an enum (current: 'attribute', 'part-func', 'world-time', 'blockstate', 'multi', 'custom')
- added AND and OR condition mode to be used with MULTI contition type
- further improvements in event system
- fixed vehicle sound parsing being incomplete
- added sound type event actions
- added looping sound support
- engine loop sound now available on 1.20
- looped sound should also work in multiplayer now