1.3.4 - 1.20.1
- reduce water spell particles
2.4.7 - 1.21.1
- Reduce Water Wizard Particles due to server lag
- Improve TornadoEffect a bit
2.4.6 - 1.21.1
- fix some spell animations
- fix earth tower biome tag for LNE-Add-On
- Fix some spells, which could damage the caster
2.4.5 - 1.21.1
- fix some target modifiers in Passive Spell Impact
2.4.4 - 1.21.1
- Update for newest Spell Engine API
- fix elemental wizard stuff loot injection in villager wizard chest
- Fix Springwater Spell Tier
- Add LNE related data & spells
2.4.3 - 1.21.1
- add armor meta type tags
- add weapon type tags for damage wands
2.4.2 - 1.21.1
- Add Spell Scroll Textures
- Add smelting recipes for disassembling weapons and armor pieces
- Add Datagen
2.4.1 - 1.21.1
- The Dripstone Circle Spell can now also be casted on the targets location, with the casters location as fallback
- Spell Engine 1.6 Update
- changed some tags
- inject elemental wizards loot in Wizard Villager Chest
1.3.3 - 1.20.1
- fix loot chest error: water_tower
- add tags for optional LNE-Wizards Add-On Structures
1.3.2 - 1.20.1
- deleted unused old spells
- bubble beam will now only give the shield to the caster
- increased trembling effect amplifier stun conversion
- [BREAKING FOR TEXTURE PACKS] Clean up item texture folder
- Add Elementalist Staff with all 3 elemental Spell Powers
- Re-Textured and recolored some Water Mage Spells
- Re-Textured all Item-Textures
- Changed the Elementalist armor texture a bit
- Add TweaksConfig, so special Weapons can also be used without Better End & Nether
- Inject Elemental Wizards Items to Wizard Villager Chests
- Prepare Loot Tables for Loot & Explore Add On
- Add 3 new Treasure Spells
- Water: Exploding Bubbles, slow bouncing projectiles, that explode on impact, dealing damage to enemies, healing allies
- Earth: Shattering Stones, Projectile that Shatters on impact, creating more projectiles, inflicts bleeding
- Wind: Aeroburst, creating a high pressure air explosion in an area, dealing damage and knocking all targets back
2.4.0 - 1.21.1
- Spell Engine 1.5 Update
- deleted unused old spells
- bubble beam will now only give the shield to the caster
- removed custom spell impacts, now every spell works with spell engine api options
- increased trembling effect amplifier stun conversion
- tweaked some cooldowns
- [BREAKING FOR TEXTURE PACKS] Clean up item texture folder
- Add Elementalist Staff with all 3 elemental Spell Powers
- Re-Textured and recolored some Water Mage Spells
- Re-Textured all Item-Textures
- Changed the elementalist armor texture a bit
- Add TweaksConfig, so special Weapons can also be used without Better End & Nether and the Aether
- Update to Fabric Loom 1.9
- The Tornado can now be spawned on the target, with the caster as a fallback
2.3.1 - 1.21.1
- Wind related Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
- Earthquake Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
- The Soaked Effect cant be applied on entities with the tag "more_rpg_classes:resistant_to_to_water_spells"
- Dripstone Circle and Stonespear Bleeding Effect cant be applied on "#minecraft:undead"
2.3.0 - 1.21.1
- Spell Engine 1.4 Update!
- AzureLib Armor 3.0 Update!
- Water Spells now always crit against Fire themed Mobs (via Entity Type Tag: "more_rpg_classes:vulnerable_to_water_spells")
- Water Spells deal 30% less damage against Underwater themed Mobs (via Entity Type Tag: "more_rpg_classes:resistant_to_to_water_spells")
1.3.1 - 1.20.1
- forgot rpg series armor tags for netherite armor loot injection
1.3.0 - 1.20.1
- backport Netherite Armor to 1.20.1
2.2.1
- Update for Spell Scrolls
2.2.0
- Spell Engine 1.2 Update
- added the Valkyrie Elementalist Staff (Aether Variant)
- made the outlines for the Wind Staff a bit darker for better contrast
- forgot to add minecraft armor tags for enchanting
- Added 3rd tier Armor, Netherite Armor for Elemental Wizards
- Changed balancing of Weapons & Armor, to match the new RPG Series balancing