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Elemental enchantments

Elemental enchantments

Adds simple elemental enchantments & curses to the game

67.7k
112
Equipment
Magic
AboutGalleryChangelogVersions

1.21.5+2.5.0

by Creerio on Mar 29, 2025
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  • Updated to 1.21.5
  • Changed how equipment changes are checked for some enchantments, this should result in a bit more performance

1.21.4+2.4.1

by Creerio on Mar 25, 2025
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  • Mark incompatible w/ MC 1.21.5+

The 1.21.5 update is almost ready, some testing is required & I'm kind of waiting on carpet to update their mod version to look into some specific cases. In the meantime, please be patient.

1.21.4+2.4.0

by Creerio on Feb 9, 2025
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  • Added Carpet on dev environment to test enchantments on fake player entities
  • Tweaked Earth Aspect :
    • Instead of adding upper velocity, the attacked entities will now see their velocity replaced
    • The vertical velocity has received a tiny buff
    • The effect should now apply only when the attacked entity is on the ground, conditioned in the datapack file (this can be overwritten using datapacks)
  • Tweaked Wind Aspect :
    • Instead of adding velocity, the attacked entities will now see their velocity replaced
    • The effect has been slightly buffed to have some impact
    • Knockback resistance is now taken into account
  • Tweaked Wind Curse :
    • Changed the way knockback is handled to use velocity, this results in vertical knockback being added to the effect (depends on how you hit the entity)
      • This also results in some datapack changes to allow this effect to work as intended. If you modified this enchantment's strength in your own datapack, please make sure to check the new file to adapt yours properly !
    • Fixed the enchantment not working in some scenarios (like hitting a player with a "cooldown charged" sword)

1.21.2+2.3.0

by Creerio on Feb 9, 2025
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1.21+2.2.0

by Creerio on Feb 9, 2025
Download
  • Added Carpet on dev environment to test enchantments on fake player entities
  • Tweaked Earth Aspect :
    • Instead of adding upper velocity, the attacked entities will now see their velocity replaced
    • The vertical velocity has received a tiny buff
    • The effect should now apply only when the attacked entity is on the ground, conditioned in the datapack file (this can be overwritten using datapacks)
  • Tweaked Wind Aspect :
    • Instead of adding velocity, the attacked entities will now see their velocity replaced
    • The effect has been slightly buffed to have some impact
    • Knockback resistance is now taken into account
  • Tweaked Wind Curse :
    • Changed the way knockback is handled to use velocity, this results in vertical knockback being added to the effect (depends on how you hit the entity)
      • This also results in some datapack changes to allow this effect to work as intended. If you modified this enchantment's strength in your own datapack, please make sure to check the new file to adapt yours properly !
    • Fixed the enchantment not working in some scenarios (like hitting a player with a "cooldown charged" sword)

1.21.4+2.3.0

by Creerio on Dec 7, 2024
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  • Port to 1.21.4

1.21.2+2.2.0

by Creerio on Oct 26, 2024
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  • Port to 1.21.2

1.21+2.1.1

by Creerio on Oct 16, 2024
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  • Fix crash when equipping/swapping cursed armor (only when midnightlib is not installed)

1.20+1.2.1

by Creerio on Sep 28, 2024
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  • Fix packet error when joining a server on MC versions 1.20.2+ (See #5)

1.20.5+1.3.0

by Creerio on Sep 17, 2024
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  • Small buff to earth aspect's Y velocity on non player entities
  • Fix light curse having no effect
  • Add curse of binding effect when an armor's curse effect is active
    • This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod

1.21+2.1.0

by Creerio on Sep 17, 2024
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Edited on 2024-10-26 :

/!\ Please use the 1.21+2.1.1 version as this one (1.21+2.1.0) contains a hard crash when not using MidnightLib ! /!\

  • Small buff to earth aspect's Y velocity
  • Separate earth aspect's vertical velocity between players and other entities :
    • This modifies the existing "vertical_factor" property to "vertical_factor_entities"
    • It also adds a "vertical_factor_players" property
  • Add curse of binding effect when an armor's curse effect is active
    • This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod

1.20+1.2.0

by Creerio on Sep 17, 2024
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  • Small buff to earth aspect's Y velocity on non player entities
  • Add curse of binding effect when an armor's curse effect is active
    • This can be disabled on the server's side with MidnightLib, without the need for a client to have that mod

1.21+2.0.1

by Creerio on Jul 17, 2024
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1.20.5+1.2.3

by Creerio on Jul 17, 2024
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  • Fix crash when an entity with no GENERIC_ATTACK_DAMAGE attribute hits another (See #4)

1.21+2.0.0

by Creerio on Jul 14, 2024
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Edited on 2024-07-17 :

/!\ WARNING : Please use the 2.0.1 version for MC 1.21+ if you plan on using this mod, this version (2.0.0) contains a rare hard crash which is fixed on newer versions !

  • Rewrite for 1.21 : The mod is partially data driven now
  • Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
  • "Fixed" Earth Curse & Lightning aspect not working when in offhand.
  • Some MidnightLib configuration were removed, they are now available using datapacks.
    • More configuration options were added such as sound and particles. Some enchantments effects are also more customisable
    • If you plan on tweaking some values, please look into the files from this folder

1.20.5+1.2.2

by Creerio on Jul 14, 2024
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Edited on 2024-07-17 :

/!\ WARNING : Please use the 1.2.3 version for MC 1.20.5-1.20.6 if you plan on using this mod, this version (2.0.0) contains a (rare) hard crash which is fixed on newer versions !

  • Backport some changes from the 1.21 branch:
    • Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
    • "Fixed" Earth Curse & Lightning aspect not working when in offhand.

1.20+1.1.4

by Creerio on Jul 14, 2024
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  • Backport some changes from the 1.21 branch:
    • Added particle effects to Curse of never-ending fire/freezing and Frost Aspect
    • "Fixed" Earth Curse & Lightning aspect not working when in offhand.

1.20.5+1.2.1

by Creerio on Jun 29, 2024
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  • Nerf lightning aspect on items with the power enchantment. This was done to nerf lightning aspect 3 & power 6 which dealt almost 35 hearts on some situations. This nerf can be disabled or tweaked with a new configuration value (MidnightLib required)
  • Mark mod as incompatible with MC > 1.20.6
  • Change modrinth version scheming to properly identify versions
  • Bump to 1.2.1

1.21 WHERE?

It's currently being worked on, you can thank mojang for the delay and changes 🙃

1.20+1.1.3

by Creerio on Jun 29, 2024
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  • Nerf lightning aspect on items with the power enchantment. This was done to nerf lightning aspect 3 & power 6 which dealt almost 35 hearts on some situations. This nerf can be disabled or tweaked with a new configuration value (MidnightLib required)
  • Bump version to 1.1.3

1.21 WHERE?

It's currently being worked on, you can thank mojang for the delay and changes 🙃

1.20.5+1.2.0

by Creerio on May 1, 2024
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  • Update mod to 1.20.5
  • Bump MidnightLib version requirement to 1.5.4 (Not required to make the mod work)
  • Fixed some enchantments being compatible with axes when it was specifically stated that it wasn't
  • Use "enchantable/fire_aspect" minecraft tag for Earth/Wind/Frost aspect enchantments, this should allow the mace (1.21) to receive those enchantments if they keep it that way
  • Add "enchantable/shooters" item tag, uses minecraft's "enchantable/bow" and "enchantable/crossbow" tags. If your or any other mod adds bows or crossbows, marking those with the correct tags should allow them to receive the Lightning aspect and Earth curse enchantments. This does however come with the issue that the enchantments are not available in the creative inventory.
  • Modify how the Light/Dark aspect enchantments get their damage, should result in a bit more damage dealt
  • Tweak tool durability damage with Light/Dark aspect enchantments, should result in more durability available overall
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