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Desertification

Desertification

Adds an "infectious" desert to your world (that will not spawn on its own). This desert can also "cleanse" other infections. Contrary to most infection mods you can live in this desert.

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Adventure
Cursed
Game Mechanics
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All versionsDesertification 0.38 1.21.1

Desertification 0.38 1.21.1

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Changelog

0.38 Fixes, tweaks and 1.21.1

Increasing the major version because of the internal changes to support 1.21.1

I will now use a gradle plugin to ease the task of publishing versions

1.21.1 support

Charged wing gust gives the wind charged effect

Maybe a little more buggy than 1.20.1 version for now

Glass skeleton

Now inflicts glass shards to the mob that killed it (if the mob is hostile and not using any tool/weapon)

Sentient rift

Now inflicts weakness for 1 second if touched

Glass shards can now affect some undead (with less efficiency)

Skeletons are immune

Mobs from Alex's mobs and Born in Chaos can now spawn in the desert

(even if biome change is disabled)

Compatibility with Biomancy

Recipes

Fixed a crash with mob battle

Improved compat with Phayriosis reborn (beta)

Still some issues due to the sandstone being converted to phayross (infected sand).

Should be fixed once infected sandstone is re-added to Phayriosis

Partial compat with Clanging Howl

Partial compat with Dragon Survival (1.21.1)

Added a config option to always infect diagonally up and down (off by default)

Various tweaks

Fixed bugs and crashes

Dependencies

dependency-iconMidnightLibrequired
dependency-iconSinytra Connectorrequired

Files

desert_1.21.1-neo-forge-0.38.jar(9.68 MiB) Primary
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Metadata

Release channel

Beta

Version number

0.38

Loaders

NeoForge

Game versions

1.21.1

Downloads

48

Publication date

November 14, 2025 at 5:23 PM

Publisher

nergizer81

Member

Version ID

Modrinth is open source.

main@58dac27

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