- Fixed LineBitSet results not being correct
- Fixed reset button translation not working correctly when using LittleTiles
- Fixed crash with certain types of generic configuration
- Fixed reset button translation not working correctly when using LittleTiles
- Fixed crash with certain types of generic configuration
- Added getHolder() to RegistryObjectConfig
- Fixed error when searching for configuration
- Switched over to UTF_8 config file charset
- Fixed not saving config entries inside array, list, toggelable correctly
- Reworked ConfigKey system (Removed ConfigKeyCache)
- Fixed not loading holder inside list, array, namedlist, permission, etc. properly
- Fixed crash when reading enum config
- Optimized performance when checking for block in SortingBlockList
- Fixed not loading & saving mod config
- Added RegistryTagConfig, RegistryTagListConfig
- Fixed config layer not closing after prompt
- Rework ConfigKey structure to add support for nested generics
- Added SortingBlockList
- Added RegistryObjectListConfig
- Fixed values and keys iteration not working for TupleList
- Fixed intersect2d of VectorFan not working in all cases
- Fixed block reach being incorrect (forge)
- Fixed intersect2d of VectorFan not working in all cases
- Fixed not being able to type in a minus when entering number into number textfield
- Update es_es.json (Thanks to C4BR3R4)
- Added CreativePlatformHooks
- Fixed rendering of GuiScrollX scroll bar
- Added insert control before and after methods to GuiParent
- Added vanilla behavior of moving shift clicking stack inside players inventory
- Fixed rendering of GuiScrollX scroll bar
- Added insert control before and after methods to GuiParent
- Added vanilla behavior of moving shift clicking stack inside players inventory
- Fixed another intersection edge case
- Fixed random crash when getting style
- Fixed another intersection edge case
- Fixed random crash when getting style
- Fixed missing collision edge case (got lost during port)
- Potentially fixed occasional crash when loading GuiStyle at the same time from two different threads
- Fixed collision edge case where both boxes are exactly next to each other which cause the player to get stuck (Occured frequently to vanillas new and improved step up behavior)
- Potentially fixed occasional crash when loading GuiStyle at the same time from two different threads
- Fixed collision edge case where both boxes are exactly next to each other which cause the player to get stuck (Occured frequently to vanillas new and improved step up behavior)
- Fixed crash when using inventories in gui
- Fixed not displaying error when executing packet in log
- Significantly enhanced performance related to boxes-voxel-shapes when combining shapes
- Fixed not being able to send vanilla packets
- Added untrimmedContent to CompiledText
- Fixed VertexFormatUtils