v3.0.18
Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
Fixes
- Fixed an issue where NeoForge would kill itself on packets.
v3.0.17
Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.
v3.0.16
Changes
- Added New Easing Types:
- Bezier Easing: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing: A variation of Bezier easing, applied to animations after a specified point in time.
Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.
v3.0.15
Changes
- Added Dynamic Model Renderers, a set of extendable classes with per-bone texture overrides and render type customization.
v3.0.14
Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Linear
easing when thesetEasingType
method was not explicitly overridden at the controller level.- It now defaults to
null
, ensuring that easing types defined in the JSON are used as intended.
- It now defaults to
v3.0.12
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
v3.0.11
- Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent
v3.0.10
- Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
- Fixes scale not working for builders.
- Adds scale builders with context of the entity being rendered.