- Added an optional parameter to
addHurtByTargetTweak
so you can specify if the mob should be excluded. This will fix projectiles hitting the same mob type from causing the mob to attack its own kind - Added an optional parameter to
addProjectileAttackTweak
that allows specifying projectile nbt which then gets applied when the projectile is spawned
- Fix Throwable Attack goal throwing 3 projectiles back to back
- Fix CraftTweaker support
- Fix projectile goal shooting 3 times in a row
- Fix
aggressiveAnimals
not being used correctly - Add translations for the built-in config
- Initial update to 1.21
- Initial update to 1.20.6
- Overhaul how the tweaks get registered, they can now be added through data packs and are no longer restricted to using CraftTweaker.
- Add some caching to the attribute handler, to avoid calling the Attribute registry for every attribute modification attempt.
- Initial update to 1.20.4 NeoForge
- Add a config system that allows adding attributes to mobs that don't have the specified attribute (For example adding
generic.attack_damage
to animals)
- Add config
useAttributes
to add the attribute values on top of the specified melee values (Note: This can only add the values of attributes that exist on the mob)
- Make the Custom Melee goal do the same damage checks the regular Melee goal does to increase damage when using weapons
- Initial update to 1.20
- Initial update to 1.19.4
- Initial update to 1.19.3