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Applied Energistics

Applied Energistics

A Mod About energy, and matter and getting stuff done! Probably.

2,189
4
Equipment
Storage
Technology
Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
AboutChangelogVersions

rv11-c

by ModrinthArchives on Apr 24, 2024
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  • Fixed bug with storage buses not updating storage when preformatting changed.
  • Updated Storage Bus API to include a direction.
  • Added A Storage Bus Handler for Pipes
  • Switched to an AE WorldEvent Class instead of inheriting WorldEvent ( Flans Mod??? )
  • Fixed several spelling mistakes.
  • Fixed several crashes.
  • Many performance enhancements.
  • Fixed issue with access IC2 EnergyNet in client.
  • Fixed issue with -1 OreID resulting in match.
  • 99% Matching now acts more then 1 damage, for chargeables.
  • Import/Export/Storage Buses now keep their settings when dismantled with a wrench.
  • AE Blocks now correctly can accept IC2 "unlimited packet size"
  • Fix bug with Level Emitter state being improperly configured at load.
  • Stopped calling certain events on client side.
  • Add Fuzzy Damage Modes.
  • Fixed bug with Level Emitters.
  • Fixed bug with Multipliers not resetting in export buses.
  • Memory Usage Enhancements.
  • Added some description to the errors for AppEngMissingTile
  • Fixed shift clicking into partition editor fake slots.
  • Controller power bar now glows in the dark.
  • Cable flashes now persist for multiple frames and fade in / out.
  • Fixed some Z-Fighting with the bus renders.
  • Fixed issue with rendering a long distances from origin.
  • Fixed Drives and Chests rendering.
  • Fix quartz sword recipes?
  • Fixed bug with wireless power draining.
  • Added Logging for Block Updates
  • Added a simple sum of all AE Related network data.
  • Chest and Drive now use a blinky TESR to render their blinks, this should help greatly with FPS related issues.
  • Added Tabs to xSize of the gui.
  • Added Villager Trading for Certus Quartz, dust and silicon.
  • Added enableQuartzTools as a config option - defaults to on.
  • Fixed bug with condenser gui.
  • Terminal now remembers scroll position after crafting gui.
  • Fixed a few bugs related to wireless and power usage.
  • Fixed a bug where the MAC would re-draw if nothing changed.
  • Fixed several bugs with the Power usage of IO Ports
  • Fixed a bug where a level emitter would re-draw if nothing had changed.
  • Recipes which involves sticks can now use non-vanilla sticks.
  • Optimization for in cable TESR
  • Power can now be drained from any armor components.
  • Fixed a bug in condenser so that the condenser now properly updates when items are pumped in.
  • Minor api change.
  • Improved logging of crafting.
  • Added transaction logging.
  • Fixed a bug with crafting tracking ( Thanks to Player for helping find and track it down. )
  • Fixed a bug in Storage Bus which could result in infinite power drains.
  • Added new API to allow for custom wireless terminals.
  • Adding Missing Energy Translation String.
  • Added rotateBlock Support to the Quartz Wrench.

rv11-b

by ModrinthArchives on Apr 24, 2024
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  • Resized Controller Gui to be larger.
  • Fixed Network Importing without power.
  • Fixed Colorization of buttons.
  • Fixed issue with overfilling cells by adding a new type.
  • Fixed Missing Conversion matrix.
  • Fixed Recipe Update Issue.
  • Fixed Container Spam.
  • Fixed Rendering of Illuminators on Storage Montitors.
  • Fixed IO Port "On Work Done" trigger now completes if the no more items can be moved. it no longer waits for the cell to be full or empty.
  • The IO Port will no longer waste enormous amounts of power to sit idle if there is a drive in it.

rv11-a

by ModrinthArchives on Apr 24, 2024
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  • Buses now default to not being colored, unless placed on a colored buss.
  • Added ME Transition Plane
  • Transition Plane breaks any block that is placed in front of it as along as it is connected to a powered network.
  • Transition Plane has a small buffer internally if items broken can not fit into storage then are held until storage is available.
  • Transition Plane will pick up any items which come in contact with its surface.
  • Transition Planes can be placed in any orientation, and be wrenched.
  • Cables can now be placed when you are standing partially in side their block.
  • Used smaller packets of data where applicable.
  • Wireless Terminal now requires power.
  • Wireless Terminal now consumes power when it is opened ( about meters * 0.10 units )
  • Wireless Terminal now consumes power when items are moved in and out of storage ( meters * 0.10 ) * number_of_items units ( adjustable in config )
  • Fixed a bug where the wireless terminal could be moved while it is open.
  • Default config for wireless has been changed, base range is now 32, 2 blocks per booster. ( default of 64 radius )
  • Added new Matter Cannon.
  • Matter cannon is capable of storing various ammo's internally like a storage cell.
  • Matter cannon shoots nearly every type of nugget at sonic speeds, causing impact damage.
  • Matter cannon can break blocks, and hurt mobs.
  • Matter cannon damage is based of the mass* of the ammo.
  • All Electric / Powered tools can now be charged with IC2, TE, and UE or the New ME Power Relay
  • Holding shift now allows you to insert items into storage monitors that have conversion matrices.
  • Added Iron Nuggets ( if not already available )
  • IStorageCell API Update
  • Renamed ME Preformatter to ME Partition Editor
  • ME Partition Editor can now specify all 63 types on storage cells.
  • Added Certus Quartz Block ( crafted with 4 Certus Quartz Crystals to mimic Nether Quartz )
  • Added new ME Condenser
  • ME Condenser can destroy items stored on storage cells, or items that are placed in the trash slot.
  • Items can be destroyed by piping/exporting them directly into the ME Condenser.
  • You can install a storage component ( Cell / Segment / Block / Cluster ) into the ME Condenser to have it generate either Matter Balls ( Matter Cannon Ammo ) or Singularties ( Future Use ).
  • Added new ME Power Relay
  • The ME Power Relay has 3 Functions:
    1. Pass energy though it so networks can share energy.
    1. Adds new location to power a network from. Any energy sent into a Power Relay will be evenly distributed to any attached networks.
    1. Provides a way to charge AE Tools.
  • When a controller is receiving its power though a power relay, it appears with a blue light in the place of its power meter.
  • Fixed a bug where items being pushed out of an ME Interface, would not register on the Crafting Monitor.
  • Fixed a bug where some stored BC Energy would be lost on world load.
  • Added new Material Energy Cube
  • Several performance tweaks.
  • Adds Certus Quartz Block facade.
  • Added Matter Balls. ( small balls of condensed matter, which can be used as cheap ammo for the Matter Cannon )
  • All powered tools can now appear as uncharged, and charged in the creative tab.
  • ME Interfaces now show arrows on the sides when they are wrenched into facing a certain direction.
  • The Crank on the Grindstone will no longer turn when there is nothing to grind.
  • Trying to turn the crank on the Grindstone to many times when its empty will break the crank into 2 sticks.
  • Block Updates near ME Blocks should no longer cause network resets. ( changes to the network still will. )
  • ME Interfaces now properly drop facades placed on them when they are broken.
  • ME Blocks can now be dismantled by shift clicking with the wrench.
  • The Priority screen is now accessed via a tab in the gui.
  • interactions with the storage monitor must now be preformed on the lit face, and will not function from other sides.
  • Improved Localization for some missing items.
  • Now various GUIs show ghosts of what item can go in what slot. ( not visible if an item is in that slot )
  • The Quartz Grindstone crank is now a TESR ( and no longer ticks on servers, this fixes FPS issues. )
  • Add options for LP Power sharing to allow users to disable it if LP has power off.
  • Added Shared Power Infrastructure with LP. ( for some reason LP can only pull power from the side of the Interfaces. )
  • Fixed NPE when another mod uses the Quartz Grindstone
  • Interfaces no longer connect in their facing direction.
  • you can now rotate an interface back into omni-directional mode.
  • Pattern Encoder now supports Dragging ( only places single items )
  • Fixed bug with torches on certain buses.
  • Fixed bug with IO Port and Fuzzy Formatted Drives.
  • Fixed bug with ME Chests not properly updating storage when cells are changed.
  • Right Clicking on config button now cycles backwards.
  • Facades now have proper collision on Cables.
  • Fixed a rendering glitch with Facades and AE Blocks.
  • Fuzzy now uses damageable item check before testing ore dictionary.
  • Fixed a bug with portal gun moving ME Network Bocks.
  • Shift Click into Fake Slots.
  • Fixed Sided Inventory behavior for Pattern Encoder.
  • Partition Storage buses and Cells from contents.
  • Interfaces that cannot insert their items no longer drain enormous amounts of power.
  • Interfaces can now insert into other interfaces, if they are wrenched to face them.
  • Updated Rednet compatibility for level emitters.
  • Interfaces and Export buses can no longer send items into a pipe though a plug.
  • Added Cancel Button to Crafting Screen.
  • Added Support for BC's Rotated Facades.
  • Fixed Bug with crafting some items not registering as completed.
  • Fixed bug with an items in the ore dictionary potentially crafting with itself.
  • Fixed bug with Forestry Genetics support.
  • Fixed bug with ore dictionary items registering after AE not working correctly with the Grindstone.
  • Renamed config value for oreDensity to additionalOresPerCluster
  • Renamed config value for grindable ores to grindableOres
  • added a large number of ores to the default grindableOres configuration ( includes ones that were enabled by default such as iron and gold )
  • Added API Change to allow certain storage cells to be stored in other cells ( such as the matter cannon ).
  • Fixed a bug with IO Ports expending possible movement points without moving items.
  • Fixed a bug with Inserting items into pipes appearing incorrectly.
  • Massive Performance improvements during crafting.
  • Added new option for Logging, IntegrationLoging, Proxy Exceptions can be viewed by enabling this option.
  • Improved Support for damageable items that have subtypes. ( newer forge feature )
  • Fixed bug with Railcraft and Grindstone.
  • Added a recipe to uncraft nether quartz blocks ( not pillars / stairs - this can be disabled in config. )
  • Hitting Enter in the text field on the crafting request screen now issues the request.
  • Fixed crash with latest buildcraft ( not released yet )

rv10-n

by ModrinthArchives on Apr 24, 2024
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  • Fixed a few rare crashes.
  • Fixed bug where Items that failed to get deployed from a Export bus would not properly be re-added to storage.
  • Fixed a crash caused by lag.
  • Fixed Crash with NEI, and fixed issue with shift+clicking the question mark.
  • Fix for null items in IO Port.
  • Removed a logging call.
  • cache tooltips to prevent random changes, and just save the effort...
  • Forge Tool stuff...
  • quartz ore should now drop fortune based crystals for non world based breaking.
  • TE Pulverizer now gives a dust and a crystal.
  • Fixed weird NEI Crashes.
  • Fixed bug with items and custom damage values.
  • Added Mechanism API for dusts.
  • Quartz should now not appear registered multiple times
  • Removed Bogus Texture.
  • Fixed Power Conversion Bug.
  • Added Crash prevention in TESRs
  • Added new methods to IStorageCell API
  • Fixed a bug when crafting MPS Armor.
  • Improved Storage Bus Caching to match rv10's infrastructure.
  • More Robust Automated ID Generation Code.
  • Fixed a bug where an item conflict would result in a "Not Marked" crash.
  • AE will now Crash if another mod uses an AE item Slot.

rv10-m

by ModrinthArchives on Apr 24, 2024
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  • Fixed more ISided insanity ( mechanism inventory + Import Bus Fix )
  • Fixed Strange Terminal Behavior with crafting and extraction.
  • Fuzzy Bus Fix for encoded pattens ( ignore NBT! ).
  • Changed API For IStorageCell
  • Fixed crash with MAC and Syncronization ( and the sync too hopefully )
  • Fixed a bug where "Stored Items: 1" would appear on damaged items in inventory, not ME Slot
  • Fixed a Render Glitch for StorageMonitors.
  • Fixed a crash when downgrading ( from rv11 )
  • Shrunk Storage bus by a fraction, so it won't cause strange visual artifacts on facades.
  • Fixed bug with One Way Network Connections ( storage bus + interface )

rv10-l

by ModrinthArchives on Apr 24, 2024
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  • Added Better NEI Support ( Shift + ? ) for Crafting Terminal.
  • Fixed Bug with Fuzzy Export Bus
  • Fixed some issues with REALLY slow crafting..
  • Added Special Comparison Registry
  • Facades are now solid.
  • Adjusted handlers to use new SpecialComp Registry and have more specific handling in general.
  • Added Special Handler For Forestry Genetics ( Bees / Trees )
  • Fixed issue with ISided ( Now stay fixed! )
  • Added Basic Rednet Compatibility. ( correct connections with cables )
  • Fixed Crafting Monitor Job Canceling.
  • Better Mystcraft book removal solution.
  • Removed NEI Crash.
  • Fixed Crash in rare case where ISided Blocks return null. ( probably )

rv10-k

by ModrinthArchives on Apr 24, 2024
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  • Fixed a crash caused by EventBus
  • Fixed crash when using terminal on server.
  • Fixed Mystcraft Books ( REDUX! )
  • Added Compressor Recipes for IC2 for Quartz Dusts.

rv10-i

by ModrinthArchives on Apr 24, 2024
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  • Crafting now uses the correct IRecipe Method
  • Fixed Display of Crafting Monitor when large numbers are used.
  • AE Tiles now properly unload / reload without causing dead tiles.
  • Fixed Rendering Glitch with Cable Animation
  • Selection and Bounding Boxes for Cables and Buses now appear correctly.
  • Cable Animations and Storage monitors now have a maximum render distance.
  • Fixed a bug where Crafting Mining Turtles would result in Regular turtles.
  • Fixed a bug where Crafting TE Energy Cubes would be impossible.
  • Added Forge Requirement to match version it was built with. ( prevents weird missing function errors )
  • Fixed bug where MAC gui would close when switching pages.
  • Fixed bug where Interface would not update patterns.
  • Fixed Sleeping mode on Export buses to sleep shorter, and to not hang.
  • Logistics Pipes Requestables and Craftables now appear properly in the terminal.
  • Storage Monitors no longer render effects.
  • Fixed a bug where 1.4.7 -> 1.5.1 world conversion would result in interfaces pointing south rather then in automatic mode ( default )
  • Fixed a bug where interfaces could cause Drives to not update their drive properly.

rv10-h

by ModrinthArchives on Apr 24, 2024
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  • Fixed bug with Vanilla ISided Support which was causing incompatibility with GregTech.

rv10-g

by ModrinthArchives on Apr 24, 2024
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  • Fixed bug with dark cable not connection properly when red stone is applied.
  • Fixed bug where crafting was not accessible via wireless.
  • Fixed bug where MAC would not open its gui depending on distances o pattern providers.
  • Fixed Minum Stone and similar items ( this includes the Quartz Knife )
  • Fixed Quartz Knife (derp)
  • Removed Pointless Crafting overhead.

rv10-f

by ModrinthArchives on Apr 24, 2024
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rv10-e

by ModrinthArchives on Apr 24, 2024
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rv10-d

by ModrinthArchives on Apr 24, 2024
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rv10-c

by ModrinthArchives on Apr 24, 2024
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rv10-b

by ModrinthArchives on Apr 24, 2024
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rv10-a

by ModrinthArchives on Apr 24, 2024
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rv9-i

by ModrinthArchives on Apr 24, 2024
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rv9-h

by ModrinthArchives on Apr 24, 2024
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rv9-g

by ModrinthArchives on Apr 24, 2024
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rv9-f

by ModrinthArchives on Apr 24, 2024
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