- Fixed Crafting Status Menu not displaying recipe progress in CurseForge instances
- Fixed Quantum Computer not working as intended when specifically select in the crafting menu
- Fixed Quantum Computer structure model sometimes not loading textures correctly
- Fixed Quantum Computer not working as intended when specifically select in the crafting menu
- Fixed a compat issue with AECapFix
- Fixed the quantum computer sometimes not rendering structure textures
- Fixed a crash that happened when opening pattern provider menus without applied flux installed
- Fixed a crash that could randomly happen when trying to push items directionally and the target was invalidated
- Fixed some quantum upgrades not applying immediately
Features
- Added the quantum armor and a ton of upgrades
- Added hotkey/curio support for the quantum armor and advanced pattern encoder
- Encoder hotkey working in curio slot still WIP
Bug Fixes
- Fixed the quantum crafter and reaction chamber not waking up after config changes
- Fixed quantum computer ignoring configuration files
- Fixed another crash related to quantum crafter/reaction chamber sub menus
- Fixed a crash when trying to opening the directional output screen in the reaction chamber or quantum crafter
- Added JEI support
- Fixed Quantum Computer Structure occlusion issue
- Extra safety checks added to some mixins
- Updated some guide sections
- Changed Quantum Computer max size default to 7x7x7
- Fixed toolbar buttons not displaying their tooltips
Backport of 1.21.1.
Advanced Pattern Provider and Quantum Computer updated to include all bug fixes from latest release. Quantum Computer now has a menu.
Contains most of the features of the latest release, including:
- Quantum Crafter
- Reaction Chamber
- Stock Export Bus
- ME Throughput Monitor
- A new pattern provider version that is cheaper but has less slots
What's missing:
- Quantum Armor and its upgrades.
- Fixed a crash that could happen when opening the quantum crafter job config screen
- Potential fix to server/client desync when adding certaing upgrades to the quantum armor
- Fixed filtered item slots in quantum armor configuration allowing for multiple of the same item
- Fixed auto stock removing some data components
- Fixed Pick Craft upgrade not working when out of range
- Updated mod description in game
- Added charged versions of the quantum armor items to creative tab
- Fixed equip sound being played when opening inventory in creative mode
- Updated quantum armor toughness
- Added an additional measure to prevent the quantum crafter from voiding unused inputs
- Removed press tag from the quantum press (to remove it from meteor chests)
- Safety check on break speed to prevent overflows
- Fixed memory card not working on advanced pattern providers to copy patterns
- Fixed Pick Craft Card tooltip
- Added the wrench tag to the Throughput Monitor Configurator
- Implemented bucket use interaction with the reaction chamber
- Fixed reaction chamber ignoring fluid amounts when checking for valid recipes (could lead to less fluid usage then intended)
- Blocked Stable Footing enchant for Quantum Armor
- Fixed Stable Footing enchant with Quantum Chestplate equipped making mining faster when flying than on the ground
- Fixed Quantum Crafter crashing the game if unable to push fluids back to AE2
- Removed Hurt Sound when wearing quantum armor fow low damage value
- Reduced Quantum Infusion water cost to 4B instead of 5B
- Quantum Armor now makes piglins neutral to the wearer
- Added recipes to reset NBT data on Quantum Armor (Installed Upgrades will be voided)
- Fixed Quantum Crafter ignoring internal inventory when trying to limit crafting output
- Fixed Stock Export Bus being unable to work properly with ME Chests
- Fixed reaction chamber consuming an incorrect amount of power in partial progress
- Fixed Auto Feed upgrade consuming permanent items (Such as Eternal Steak)
- Fixed Magnet Card never picking up items dropped by the player
- Fixed Auto Stock Card not stocking subsequent items if the previous one was missing in the system