- Fixed arrow and shulker box accessory slots not being disabled when the arrow accessory and/or shulker box accessory are turned off in the config.
- Picking up arrows will now send them to the arrow accessory slots first instead of the inventory if there are any arrows equipped in the accessory slots.
- Arrow and shulker box slots now have their own slot groups with custom icons.
- Fixed spyglass-related advancements not triggering when using the spyglass from the accessory slot.
- Fixed Elytra not being hidden when the cape accessory slot is hidden in the accessories menu.
- Fixed a few accessories being unintentionally shown on the player in weird places.
- Added arrow accessory slots, which can hold up to a stack of any arrow type. By default, there are 3 arrow accessory slots. When holding a ranged weapon, holding the sneak key brings up an arrow selection widget. Scrolling with the mouse wheel while the widget is open selects the arrow slot to be used by the weapon. Releasing the sneak key closes the widget.
- Replaced the shulker selection screen with a widget similar to the arrow selection widget. Holding a keybind (default B) brings up the widget. Scrolling with the mouse wheel while the widget is open selects which shulker box to open. Holding the sneak key shows the tooltip of the currently selected shulker box. Releasing the keybind opens the selected shulker box. The selection is saved, so opening the shulker box you previously opened only requires pressing the keybind. Having one shulker box equipped skips the widget and immediately opens it.
- Added Ender Chest accessory: When equipped in the Back slot, pressing a keybind (default V) opens the player's ender storage.
- [1.21.1] Added support for Witch Totems from Ars Elixirum.
Shulker box and arrow selection widgets display keybind hints by default. When you get used to the controls, you may disable them in the mod config.
For Friends and Foes users: Compatibility for FnF totems has been temporarily disabled (you can still equip them but they won't be triggered). I'm working with the mod author on a solution.