Cache and reuse a single entity for entity render function decreasing memory usage
Fixes:
- Fix issue with ModelRootAccess not using the childpart when looking though its decendents
- Create mutationEvent when needed rather than always on creation of PatchedDataComponentMap
- Fix issues with early return and tick entity once after creation within Entity Rendering Function
- Fix issues with resolving references in Custom Renderer Loader
Changes:
- Add ability regulate if the given rendering function entity should tick once
- Properly clear ManagedDataLoader and add try catch exceptions for normal data loader
Fix issue with ModelRootAccess not using the childpart when looking though its decendents
Fix for possible method name collisions with interface injected model lookup access
Add fix for models instantiated outside typical model loading phase
Features:
- Add ability to render a custom render function based on if a given model part exists
- Update model targeting system for future expansion and overall better targeting
Fixes:
- Adjusted AccessoriesRenderLayer to fix issues of unneeded draw calls
- Fix issues with endec and optionals causing crashes or general decode/encode issues
Features:
- Add ability to render a custom render function based on if a given model part exists
- Update model targeting system for future expansion and overall better targeting
Fixes:
- Adjusted AccessoriesRenderLayer to fix issues of unneeded draw calls
- Fix issues with endec and optionals causing crashes or general decode/encode issues
- Fix issues with dropping accessories on death was not vanilla parity breaking VanillaTweaks Graves
Fix issue with an inability to access a protected method on player leading to crashing
Fixes:
- Attempt to deal with holder
setValidTypes
issues due to threading...? - Item ghosting issues and properly handle transferring from and to inventory screen
Fixes:
- Issues with recent switch to a BiMap and prevent future issues
- LivingEntityTrinketComponent injection args not being correct for latest trinkets version
Fix for some items having no default rendering