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Acorn's Tweaks

Acorn's Tweaks

Many small changes to freshen up survival gameplay, but keep things very vanilla.

503
31
Adventure
Equipment
Game Mechanics
AboutChangelogVersions

This pack aims to improve Minecraft without changing or adding anything too big, which might be out of favor for some. It is a blend of cleaning up some of the mess that Mojang left in the game, consistency and balancing changes, adding more functionality to things that could use them, adding scrapped concept features such as ones from the Combat Tests, and many quality of life features that exist in seperate data packs and mods, now put together into one!

Currently in beta, everything is subject to change or removal

Changes (Overview)

  • Adjustments to damage, speed, durability, and other stats of various equipment, so that they are more simple, useful, interesting and fair
  • Tridents have become more useful and can be found as loot
  • Elytras are a bit weaker in regular use, but can be used in new ways
  • Maces have been given some much needed versatility
  • Rebalancing of many enchantments, buffing some lesser used ones while also nerfing the overperformers, to switch up gameplay meta a bit. Also added some new ones to freshen up playstyle
  • Changes to hostile mobs, including health and attack balances
  • Changes to crafting recipes to smoothen progression and make resource usage more fair
  • New smelting recipes for the furnace, and many recipes added to the other smelting blocks to better encourage their usage
  • Experience can be earned from harvesting crops, reaching goals, and more

If any of these sounds interesting, read the details below or give the pack a try!

Changes (Detailed)

Changes to Equipment
  • Unarmed: Attacking with empty hand now deals 2 damage, but at 2 attack speed (Was 1 and 4)
  • Tool tier durability: Now fits better with Minecraft's 2^n system:
    • 64 (Wooden), 128 (Stone), 256 (Iron), 1536 (Diamond), and 2048 (Netherite).
    • Gold durability remains unchanged
  • Gold: Tools and armor now match Iron tier in Damage and Protection
  • Axe: Havs 1 Attack Speed and incrementing damage (5+tier)
  • Hoe: Has 1.4 Attack Speed, incrementing damage (0+tier), and +0.5 Reach
  • Shovel: As the now lowest DPS tool, has been given a +0.5 to Attack Knockback
  • Trident
    • Deals 8 Damage with 1.2 Attack Speed, and has +0.5 Reach
    • Durability is increased to 256
    • Is now classified as a sharp weapon, so can be enchanted with Sharpness, Bane, and Smite
    • Can now be repaired using Prismarine Crystals
  • Shield
    • Has a Bash-Attack, with 1 Attack Speed and +0.5 Knockback.
  • Mace:
    • Smash attack damage accumulation has been decreased. First 3 blocks add 2 damage/block, instead of 4, overall dealing 6 less damage total
    • Can be used while flying with Elytra to deal velocity-based damage.
  • Elytra: Is less floaty and light, and Fireworks last half as long when boosting
  • Carrot/Warped Fungus on a stick: Durability for both is now 64 durability, to match Fishing Rods
Enchantments

Weapons

  • Flames works on all melee weapons, taking the place of Fire Aspect
  • Looting works on all melee weapons
  • Knockback works on all melee weapons and bows. Punch has been removed
  • Impaling works like it does in Bedrock Edition, dealing extra damage to any mob in water or rain
  • Loyalty Tridents will return from the void
  • Bane of Arthropods has been removed
  • Illager's Bane is a new enchantment that deals extra damage to Illagers. Directly taken from Minecraft Dungeons. Inflicts the slowness that BoA used to
  • Smite inflicts weakness on undead, like BoA inflicted slowness
  • Multishot arrows each damage seperately, so all 3 arrows can damage 1 mob in combined damage

Armor

  • Protection now only provids additional damage reduction to what armor already can reduce. Damage from many sources, including Fall damage and Thorns are no longer reduced
  • Feather Falling adds 20% reduction/level, so it can provide max reduction at max level
  • Projectile Protection and Blast Protection have been merged into Impact Protection, which also reduces damage from Mace Smash Attacks, falling blocks, anvils and stalagmites, and flying into walls
  • Thorns has been reworked:
    • Damage ranges from 1-3 instead of 1-5, with a 33%/level chance of activating instead of 15%. This means that Thorns III will always activate.
    • Armor penalty has been reduced to 1 instead of 2
    • The damage cap has been removed, so multiple pieces can stack damage. A full set of Thorns III can deal between 4-12 damage
    • Only activates on recieving melee attacks
  • Frost Walker has been improved:
    • It now works even when you aren't touching the ground directly, allowing you to Sprint Jump. This means it can also be used to create land to swim onto
    • Turns Powder snow into snow when walking over, or when submerged, allowing you to escape easier
    • Both of these will also prevent fall damage by only forming at the right time

Other and New Enchantments

  • Mending has been nerfed to only repair 1 durability per experience orb
  • Magic Protection reduces damage from magic sources, including effects, dragon breath, evoker fangs, sonic boom, and thorns damage. It also passively adds luck to the player
  • Flap allows you to flap Elytra wings to gain lift, allowing you to gain lost altitude, reducing the need for fireworks to travel long distances
  • Lift allows the Elytra to rise from heat sources directly underneath (lava, magma, fire, and campfires)
  • Fire Aspect has been repurposed, now dealing extra damage to fire-based mobs as well as any mobs that are on fire. It is only obtainable as loot from nether fortress, bastion, and bartering
Loot/Drops/Items
  • Trident Has been removed from Trial Chambers, but has a high chance of appearing in Ocean Ruins, in chests and suspicious gravel
  • Beetroot harvesting now gives less seeds and more Beetroots
  • Husks drop 0-2 Sand, making it farmable
  • Mobs with very rare drops (such as Wither Skeletons with their Skulls) will now have a 3% drop rate instead of 2.5%, and each level of looting, adds another 3%
  • Honey Bottle stack size is now 64
  • Drinkable potion stack size is now 16, and they can be consumed in 1 second
  • Splash and Lingering water bottles can extinguish source blocks of lava in a cross, turning them into stone
Crafting/Smelting
  • Wooden Trapdoors now yield 4 instead of 2

  • Copper Trapdoors match Iron Trapdoor recipe

  • Carpets now yield 4 instead of 3

  • Item Frames, Paintings, Lodestones, and Recovery Compasses only require 4 of the "outer" item, in a cross form, instead of 8

  • Signs/Hanging signs only require 1 wood block and 1 chain (for hanging), and creates 1 sign

  • Banners only require 2 wool

  • Hoppers no longer require chests

  • Various cobblestone-crafted blocks can now be crafted with cobbled deepslate and blackstone (interchangable)

  • Terracotta can be redyed with 1 dye and 1 block

  • Coal/Charcoal can be turned into Black Dye

  • Powder Snow bucket can be melted to water bucket

  • Sweet Berries can be smelted/smoked into Sugar

  • Sea Pickles, Cactus, and Chorus fruit can be used in the Smoker

  • Rotten Flesh can be smelted/campfire cooked into Hide

  • Charcoal can be made in campfires

  • Sponges can be dried in campfires

  • Shears, Flint and Steel can be recycled into Iron Nuggets

  • Exclusive to the Blast Furnace, Raw ore blocks can be blasted into their refined counterparts.

    • This takes 8x as long and rewards 10x the Experience, making this more efficient and rewaring
  • Making Cracked Bricks, non-cobbled, and Smooth blocks can now be done in the Blast Furnace

Blocks/Food
  • Walking on Dirt Path blocks now adds 25% movement speed
  • Iron Bars are now Climbable
  • Harvesting fully grown crops now rewards experience. Wheat, carrots, potatos, beetroots, and cocoa have a 25% chance to drop 1 exp
  • Melon and Pumpkin stems have a 50% chance
  • Fully grown Nether wart has a 50% chance
  • Each Chorus plant block has a 10%, but does not need to be broken by hand to earn
  • Stews and soups no longer have eat particles
Mobs
  • Permanently baby mobs (zombies, piglins, etc) have half the health and attack damage as their adult counterparts
  • Adult Sniffers have twice the health
  • Wither Skeletons have 24 health
  • Silverfish and Endermites now have 5 health
  • Vexes and Phantoms have 10 health
  • Slimes and Magma cubes no longer take fall damage
  • Mobs that dismount underwater have 15% water movement efficiency
  • Armadillos and turtles can drop their scutes upon death

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Compatibility

Minecraft: Java Edition

Platforms

Data Pack

Supported environments

Server-side
Client and server (optional)

Creators

AuraAcorn
AuraAcorn Member

Details

Licensed MIT
Published 7 months ago
Updated 6 months ago

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