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FeatherMorph

FeatherMorph

Yet another disguise plugin. Disguise as mobs and players, then acquire unique skills and abilities!

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All versions2.5.1

2.5.1

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Changelog

Starting from 2025/11/3 (YYYY/MM/DD), we have split the 1.21.10 branch to 1.21.10/main and 1.21.10/feature.

If you cloned the repo before, you might want to delete the locally stored 1.21.10 branch before pulling any updates!


Changes in 2.5.1

Bug Fix

  • Empty input for entity/equipment would cause unhandled exceptions

Changes in 2.5.0

New Features

  • It's now possible for players to save their disguise and apply their locally stored disguises
    • This requires players to use 0.16.0-beta.5 or higher version of the client mod!
  • Added permission feathermorph.custom_text for entity/custom_name, mannequin/description, and mannequin/hide_description property, and it's available for players by default
  • Added permission for using disguise properties: feathermorph.disguise_properties.use
  • Added permission for setting a custom skin profile for items in entity/equipment property, restricted to ops by default: feathermorph.disguise_properties.custom_skin_on_items
  • Added support for Mannequin disguise
    • Mannequin disguise is not collectable using the Magic Bottle by default
    • Mannequin disguises have the Fake Equip skill, like Armor Stand and Player disguise
    • mannequin/skin property is restricted to ops by default. You can set feathermorph.custom_skin permission for players so they can use this property.
  • Added support for Copper Golem disguise
    • Copper Golem disguise is collectable using the Magic Bottle by default
    • Added Weather State property for Copper Golem disguise
  • Initial compatibility(?) for Ping Wheel
    • Using the official Ping Wheel plugin will work, but pinging while disguising doesn't mask the pinger
    • ...So I made a custom plugin to temporarily solve the problem, which can be found at https://github.com/MATRIX-feather/pingwheel-plugin-forked
  • Initial support for players with permission feathermorph.mirror.mannequin to mirror their sneaking actions to mannequins that have the same name and description as their disguise
    • For BY_NAME executor, mannequins within a range are selected, while setting the affect distance to -1 would disable the range limit
    • For BY_SIGHT and BY_RANGE, the targeting mannequin within 5 blocks of sight will be selected

Bug Fixes

  • Several bugs with Player Disguises when feathermorph.disguise_use_real_uuid permission is given
    • Players got removed from their TAB view when undisguising
    • Disguise not presenting when teleported from far away, or switching gamemode from spectator
  • slime_magma/size property has a wrong random range
  • Nobody is calling BaseLivingEntityProperties#setupPropertiesFromEntity in the override methods
    • This makes disguises that have extra properties not copy the target entity's custom name.

Other

  • We are planning to remove the BY_RANGE mirror executor in the future, as it's causing chaos when we have players with bad networking
  • Some exceptions thrown will now be forwarded to DisguiseState and will undisguise the player
  • Tweaked how Server Renderer rebuilds entity metadata packets sent from the server
  • Removed disguise NBT blacklist configuration
    • As they are not being used anymore
  • entity/custom_name and mannequin/description now accept JSON text component starting with {
  • Moved some disguise validation to early disguise preparation

Dependencies

dependency-iconPacketEventsrequired

Files

feathermorph-2.5.1-1.21.10-final.jar(1.77 MiB) Primary
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Metadata

Release channel

Release

Version number

2.5.1

Loaders

Paper

Game versions

1.21.10

Downloads

169

Publication date

November 27, 2025 at 7:27 AM

Publisher

MATRIX-feather

MATRIX-feather

Owner

Version ID

Modrinth is open source.

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