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FeatherMorph

FeatherMorph

Yet another disguise plugin. Disguise as mobs and players, then acquire unique skills and abilities!

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All versions2.4.1

2.4.1

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Changelog

This release may require some manual operations

Disguise Tool and Magic Bottle's recipe is now registered using a datapack. While this can allow you to customize even more, you would need to install a recipe management plugin if you wish to disable one of them specifically.

If you have already disabled recipes using a management plugin, then no operations would be required. (As the datapack is using the same recipe ID as the old behavior)


We made a lot of changes in this release, while we made our best to eliminate bugs, there may still be some that we haven't found!

New Features

  • Disguising with invalid property inputs will now throw error messages to the player and refuse to disguise, instead of using the default values
  • Property inputs are now included in PlayerMorphEarlyEvent
  • Added support for Cat/Wolf collar color property
  • Implemented Guardian disguise skill
    • Requires a mod update for players to see their skill target in their sight
  • Dolphin and Axolotl disguises will now give players extra air
  • Added #feathermorph:magic_bottle_collectable entity tag
    • Mobs in this tag will be available for collecting the disguise using the Magic Bottle
  • Empty Magic Bottle items with more than 1 amount are also available to collect disguises now

Bug Fixes

  • Collected Magic Bottles no longer working
  • snow_golem/pumpkin, zoglin/is_baby, and zombie/is_baby property don't have a TAB-completion list where they should
  • burns_under_sun no longer working

Other

  • We have changed our licence from MIT to GPLv3
  • Open source licence is now included in the Jar file
  • Disguise Tool and Magic Bottle's recipe is now registered using a datapack
  • Reworked skill/ability configuration read/write
  • Reworked skill handling
    • If you are experiencing issues with skill/ability configuration loading, please let me know!
  • Reworked Mob AI modifying for less dependence on NMS
  • Removed Mob AI recovery methods
    • Please restart the server once the relevant config is changed
  • Icons in the server-side disguise selection GUI now use Snowball + Item Model to present
  • potion_on_attack ability now requires potion ID, instead of their Spigot enum name
  • Changed translations for zh_CN
    • Replaced usage of 伪装 with 变形/形态
  • It's now possible to enable debug commands by creating cmd_debug.txt in the plugin's data folder
    • Warning! This feature is not intended for use in a production environment. Enabling this feature will cause issues!
  • The night vision ability no longer applies the potion particle to the player
  • entity/custom_name property now has a limit of 256 characters for user input, and a 50-character limit for the final text
  • entity/custom_name now no longer accepts empty inputs
  • Disguise Bossbar will now read texts from the entity/custom_name property if it has been set
  • Player disguises now no longer accept entity/custom_name inputs
    • However, the Ender Dragon disguise still accepts, and currently this is an intended feature :D
  • The default value for armor_stand/show_arms will now be set to the configured value in the config again
  • DisguiseState instances will now update themselves, instead of updating from MorphManager
  • We are not connected with master server! Refusing to update unlock state... message is now logged as errors instead of warnings

API

  • Property inputs are now included in PlayerMorphEarlyEvent

Full Changelog: https://github.com/NiFeather/FeatherMorph/compare/2.4.0...2.4.1

Dependencies

dependency-iconPacketEventsrequired

Files

feathermorph-2.4.1-1.21.8-final.jar(1.69 MiB) Primary
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Metadata

Release channel

Release

Version number

2.4.1

Loaders

Folia Paper

Game versions

1.21.8

Downloads

22

Publication date

September 16, 2025 at 3:27 PM

Publisher

MATRIX-feather

MATRIX-feather

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Modrinth is open source.

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