Changelog
Stellaris Patch and a Modular Rework
This release of Thermoo Patches includes a new patch for Stellaris and ships a large internal refactor that has split the mod into a multi-module project.
- Fixed Origins patch not applying Environmental Resistances and updated Origins temperature effects
- Added a new integration Patch for Stellaris.
- This patch is, as always, completely optional.
- The Stellaris patch makes each planet and celestial object have a temperature (and humidity) that roughly corresponds to its real life temperatures. All planets except for Venus have different temperatures for day and night.
- These temperatures are as follows:
- The Moon (Day): 400K, 0% humidity
- The Moon (Night): 140K, 0% humidity
- Mars (Day): 293K, 0.01% humidity
- Mars (Night): 210K, 100% humidity
- Mars (Day, Ice Spikes): 210K, 50% humidity
- Mars (Night, Ice Spikes): 120K, 100% humidity
- Venus (Day & Night): 737K, 0.01% humidity
- Mercury (Day): 700K
- Mercury (Night): 140K
- The mod has also undergone a major refactor that has split each patch into its own "sub mod" of the larger Thermoo Patches. I have tested this change as thoroughly as I can, but if there is something wrong do not hesitate to report it at https://github.com/TheDeathlyCow/thermoo-patches/issues
- As part of this change, the Armor Points++ and Immersive Weathering patches have been disabled, though not removed. I will update and re-enable these patches if and when those mods update.
- Because the Armor Points++ and Immersive Weathering patches have been disabled, Thermoo Patches is no longer incompatible with those mods, yay!
Dependencies
Files
thermoo-patches-3.6.0.jar(261.2 KiB) Primary
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Release channel
ReleaseVersion number
3.6.0Loaders
FabricQuilt
Game versions
1.21.1Downloads
936Publication date
April 7, 2025 at 2:40 PMPublisher
TheDeathlyCow
Member