Changelog
1.3.0
Functional changes:
- Add Spell Scrolls, automatically generated for all spells, found in loot chests, can be added to matching spell books
- Add support for any spell book logic, any item can be turned into a spell book by adding to
spell_engine:spell_books
tag, and adding proper spell container to it - Improved Spell Container merge logic, to allow resolving spells from equipment (New config options available in
spell_engine/server.json5
, starting withspell_container_from
) - Renamed loot config (responsible for equipment loot injection) to
rpg_series/loot_equipment.json
- Add separate config file for Spell Scroll loot injection,
rpg_series/loot_scrolls.json
- Update loot config defaults (Aether Villages, BOMD: Obsidilith, DNT: End Castle, Dungeons Arise: Shiraz Palace, Aviary)
- Spell Books and Spell Scrolls placeable into Chiseled Bookshelf
- Fix spell tooltip ordering with advanced tooltip
- Fix loot injection from non tag entries
API Changes:
- Add
spell.learn.enabled
field to disable unlocking via Spell Binding Table - Add
spell.scroll
object, defining various spell scroll related parameters - Spell container from held item, now requires
is_proxy = true
to cast spells
Dependencies
Files
spell_engine-1.3.1+1.21.1.jar(1.45 MiB) Primary
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Release channel
ReleaseVersion number
1.3.1+1.21.1Loaders
Fabric
Game versions
1.21–1.21.1Downloads
434Publication date
January 5, 2025 at 7:05 PMPublisher
ZsoltMolnarrr
Owner