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Sortilege

Sortilege

Simple magic staffs, enchanting and brewing tweaks, and more!

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All versionsSortilege 1.7

Sortilege 1.7

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Changelog

Staffs

Staffs can now be died at a crafting table!

  • Works like leather armor
  • Died staffs have a texture overlay to indicate it
    • Can be hidden by tagging the staff as sortilege:staffs/no_dye_overlay
  • Changes the beam color

Added built in staff compats

  • Crystalline staff for Phantasm
  • Electrum staff for Oreganized
  • Spawner staff for Dungeon Now Loading
  • Gripcrystal staff for Unseen World
  • Pearlescent staff for Unusual End

Now show their actual attributes (with enchantments and everything taken into account)

  • Added their cooldown to their tooltip
  • Added quark compatibility for staff attributes

Added overcharge

  • Right click on a staff with lapis in the inventory to add a charge
  • Overcharged staffs no longer need or use durability nor experience to shoot
  • Is displayed as a secod durability bar
  • Max overcharge, bar color, cost changes and ingredients are configurable

Nerfed the damage of golden staffs

Custom staffs no longer need a translation file nor a model, one will be auto generated if missing

Recipes for non registered staffs are ignored to prevent log spam

Repair materials can now be a tag

Potion rework

Antidotes now make their user immune to their effect for 5 minutes

All potions now last for 50% longer (can be changed in configs)

Potion driking time is now configurable, and is only 1s by default

  • Shown in each potion's tooltip

Potions now go on a cooldown after being drank

  • Shown in each potion's tooltip

Potions now stack to 8

All these values can be changed with a datapack, by making potion overrides

  • This system also allows to define entirely new potions by datapacks
  • Also allows to change any potion's effects

Added a system to change any potion's texture (and model) with a resource pack

  • By default, long and strong potions have a different bottle texture

Potions can now be brewed in a cauldron

  • Must have a lit campfire underneath
  • Throw ingredients in water to fill the cauldron with potion
    • Recipes defined by datapack
  • Cauldrons above a soul campfire refill over time
  • Throw blaze powder (yes it's an item tag) in a potion cauldron to instantly refill it by one level
  • Dispensers can take potion from filled cauldrons

Witch Huts now generate with a random potion filled cauldron

  • A blacklist for potions which should not generate here can be set in the configs

Recipe system overhaul

Added EMI compat for all recipe types in the mod

  • Soulbinding
  • Limit breaking
  • Brewing (Antidotes and datapack defined ones)
  • Catalysts
  • Cauldron brewing
  • Recipe locks

Soulbinding has a blacklist tag

Brewing and cauldron brewing recipes can be added by datapack

Echo shards can now be brewed into experience bottles

Enchantments

Improved enchantments now are only enabled if their activation level is higher than 0

Improved enchantments' descriptions are only changed if the improvement is enabled

All staff enchantments now use a proper enchantment target, fixing a lot of weird behaviors where non staff items would get their enchants

Buffed Better Bane of Arthropods' slowness

Hitting a burning target with a Blizzard staff now affects them with wither to compensate for the lost fire damage

Blast now deals proper area damage and applies all of the staff's effects to entities around

Nerfed Push and Pull a lot

Added Bonk, allowing to use staffs as a melee weapon

Added Focus, which reduces a staff's cooldown (incompatible with Wisdom)

Curse of Ignorance is now treasure, meaning it won't appear in enchanting tables anymore

Lapis Shield

Automatically blocks front attacks every few seconds

No need to hold right click, meaning it pairs better with staffs

Has less durability than regular shields, and blocks in a narrower cone

Added an option to cancel the default enchanting logic, fully relying on catalysts

Improved catalysts' random, it now functions properly

Other

Added the sortilege:unexperienced entity tag

  • Entity in this tag will never drop xp when killed

Advancements!

You are a Wizard, Steve: Obtain a Wooden Staff

The Color or Magic: Dye a staff

The Elder Wand: Obtain a Netherite Staff

Mad Hatter: Obtain a Witch Hat

Infinity +1: Upgrade gear using Limitite

Config changes

enchantments.enchant_catalyst.catalyst_activation_chance is now enchantments.enchant_catalyst.activation_chance

Moved staffs to equipment.staffs

Missing config entries are logged as warnings now, which should make them easier to spot

Fixes

Improved mixin compatibility to hell and beyond

  • Fixed issues with Galosphere

Fixed enchant limits not being respected when upgrading gear at a smithing table

Fixed particles from staffs and xp bounties not displaying in multiplayer

Fixed staff particles not being translucent

Fixed Magic Protection and Feather Fallign being incompatible

Fixed Anvils sometimes skipping enchantments when the enchant limit is raised via curses

Fixed Arcane crashing the game if disabled

Fixed staffs having too many blank lines in their tooltip

Fixed shield/staff interactions

Players who reached the xp cap no longer attract xp orbs, and can only pick them up if no other player is nearby

Translations

Updated Chinese, Ukrainian and French

Added Brazilian

Dependencies

dependency-iconEMIoptional
dependency-iconEnchantment Descriptionsoptional

Files

Sortilege-1.20.1-1.7.jar(733.89 KiB) Primary
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Metadata

Release channel

Release

Version number

1.7

Loaders

Fabric

Game versions

1.20.1–1.20.6

Downloads

9

Publication date

June 11, 2025 at 1:16 PM

Publisher

Lyof

Lyof

Author

Version ID

Modrinth is open source.

main@58dac27

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