Realms of Runeterra: A tale of Relative Dimensions
An immersive adventure on a new dimension: Runeterra, where characters and creatures of the MOBA League of Legends live on. A full 131072 blocks size map, paired with procedural generation so every new world is just a tad different.
192
6
Equipment
Magic
World Generation
Changelog
REMEMBER: ALPHA VERSIONS ARE UNSTABLE. PLEASE REPORT ANY ISSUE ON THE ISSUE TRACKER ON GITHUB OR THE DISCORD SERVER
Remember you need to run the following command to enter the dimension for now:
execute in realmsofruneterra:runeterra_dimension run tp x,y,z
CHANGELOG:
This is just a cummulative version with some other generation performance upgrades. No need to updated from a 0.6x version, but overall recommended:
- Pregeneration should go smoother (using hexporter)
- Permanent ghosting when using the direct tp command aboe should stop happening (it might take a while for you to spawn on the surface)
- The mod forces your render distance to five chunks inside Runeterra. You will find the Render distance setting disabled if you go to graphic settings while being on Runeterra; This is not permanent and in future versions there should be an option to enable or disable this limit, but due to performance considerations, we want to try this.
- On the more technical side, the Biome grouping system has been rewritten to use game registers instead of being directly hardcoded in a class. This has helped to slightly reduce the generation time too.
Still working on the structure system. Once that's done, the mod is one step closer of leaving alpha state!
Files
Realms of Runeterra-forge-1.21-0.1a.65.jar(50.06 MiB) Primary
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Release channel
AlphaVersion number
0.1a.63Loaders
Forge