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Kobolds

Kobolds

This mod adds tiny lizard people!~

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Adventure
Mobs
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All versionsKobolds 1.5.0

Kobolds 1.5.0

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Changelog

~The entire mod was remade from scratch for 1.17.1, and thus I did the same thing for 1.16.5 to keep 1.16.5 more in line with what 1.17.1 will be like when released~

  • Cleaned out a lot of old code.

  • Removed unnecessary advancements.

  • Removed Wither Skelebold.

  • Removed Fallen Sword.

  • Removed Ocean Dungeons.

  • -Note: Didn't felt right to have a Drowned spawner essentially.

  • Remade all procedures and custom code.

  • Kobolds can now pick-up items.

  • Kobolds will no longer despawn in Peaceful mode.

  • Kobolds will no longer trigger "can't sleep when monsters are nearby".

  • Bread will now just heal kobolds when given to them (this will become amethyst in 1.17.1).

  • Cookies can be used to speed up a Kobold Child's growth (this will become amethyst in 1.17.1).

  • Apples is now used to breed kobolds again but they won't do the thing in front of the player anymore.

  • The Captain's acceptable items has been updated.

  • The Captain's trade system is now way better.

  • The Captain now uses item tags to determined what items can be sold to him.

  • -Note: This means you can now use a datapack to change his list of desired items.

  • ALL kobolds now have the required animations and AI to use tridents (off-hand only), shields, and crossbows.

  • Kobolds are now immune to all Kobold-Damage.

  • IDs for items and blocks has changed, so old worlds will see removal of those. Kept the IDs for the kobolds but a few of them will change in the 1.17.1 port.

Files

Kobolds-1.5.0.jar(795.9 KiB) Primary
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Metadata

Release channel

Release

Version number

1.5.0

Loaders

Forge

Game versions

1.16.5

Downloads

30

Publication date

February 2, 2023 at 7:05 AM

Publisher

Jusey1

Jusey1

Owner

Version ID

Modrinth is open source.

main@58dac27

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