Changelog
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass
,biome_foliage
, andbiome_water
tinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix
to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count
,durability
,enchantment
, andpotion
item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude
,is_baby
,biome
, anddimension
entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced
connecting texture layout allowing bordered textures from only a few tiles - Added
overlay
connecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections
key similar to thetexture
key - Added
match_block_in_front
,match_state_in_front
, andis_direction
connection predicates - Improved error messages for
match_state
connection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full
connecting texture layout - Fixed
match_state
predicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Added
match_state
connection predicate - Added
is_face_visible
connection predicate
Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal
,vertical
, andcompact
connecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
Dependencies
Files
fusion-1.2.0-fabric-mc1.20.4.jar(486.18 KiB) Primary
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Release channel
ReleaseVersion number
1.2.0-fabric-mc1.20.4Loaders
FabricQuilt
Game versions
1.20.4Downloads
44Publication date
January 8, 2025 at 11:09 PMPublisher
SuperMartijn642
Owner