Changelog
- caught a NPE crash that has been intentionally left in an EmoteCraft mixin to an EMF method
- added
registerPauseCondition(Function<EMFEntity, Boolean> shouldPause)to the EMFAnimationApi to better allow other mods to add their own pause conditions for entities rather than mixing in like EmoteCraft did - fixed chest and some other entity models in the inventory not loading or rendering correctly in 1.21.4+
- fixed the
prevent first person hand animationsplayer setting not working correctly in 1.21.9+ - fixed 1.21.9+ entity held items to match pre 1.21.9 behaviour when the base model is animated, e.g. fox mouth items positioning
- fixed arm item attachments (position overrides) in 1.21.9+ and in general improved their behaviour for older versions
- fixed held tridents and shields breaking WaveyCapes mod compatibility in 1.20
Dependencies
Files
entity_model_features_1.21.5-forge-3.0.7.jar(648.02 KiB) Primary
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Release channel
ReleaseVersion number
3.0.7-forge-1.21.5Loaders
Forge
Game versions
1.21.5Downloads
296Publication date
November 25, 2025 at 9:04 AMPublisher
Traben
Owner
![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)
