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Data Driven Stack Sizes

Data Driven Stack Sizes

Override default `max_stack_size`s using data-driven item tags (Data Not Included).Increase the maximum value of the max-stack-size data component for 99 to 2048. Dev on all my projects will be paused for the duration of the BDS boycott against Microsoft.

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All versionsData-Driven-Stack-Sizes 0.9.0-1.21

Data-Driven-Stack-Sizes 0.9.0-1.21

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Changelog

Features

Player / Nonplayer Distinction.

Items(Besides Shulker Boxes) can now be configured to stack to different sizes in a player inventory vs a nonplayer inventory.

Note

If this feature is used with items that also use the Villager/ Nonvillager distinction: the item will only have have two stack sizes which will be binarily assigned to villager/players and nonvillagers/nonplayers. You cannot currently assign three or four stack sizes.

Bug Fixes

Fixed some of the (easy) causes of TPS problems when used as a server mod. The mod should be less process hungry than it was before.

Known Issues

Hoppers are bastards.

Hoppers seem to be causing the most TPS problems. I'm looking into solving the issue regarding them, but it's slow going.

Potions do not stack in brewing stand

Don't know what's up with this, I'm looking into the cause, but it's low priority because while they should be able to be configured to do so, in my opinion they should not be configured as such.

Datapack.

I've built an example datapack as a companion to this mod. It's unlisted to avoid creating cluttering the search results, but it can be found here.

Files

datastacks-0.9.0-1.21.jar(946.93 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.9.0-1.21

Loaders

Fabric

Game versions

1.21

Downloads

106

Publication date

July 20, 2024 at 4:26 AM

Publisher

Hydraheadhunter

Hydraheadhunter

Member

Version ID

Modrinth is open source.

main@58dac27

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