Changelog
Version 1.1.0
+ Added 13 new Infusion Properties: Dexterous, Malleable, Enchanting, Cracked, Magic Resistant, Flimsy, Hardened, Compact, Allergic, Hydrophobic, Armor Pulse, Hearty, and Launching
+ A bunch of items that didn't already now have Dormant Properties. Most noticeably Lapis Lazuli, Sandstone, String, Clay, Bricks, Nether Bricks, and some Stone variants.
+ Added a new experimental feature under the Experiments tab during world creation. It gives a small chance for items found in chests and equipped by mobs to a random assortment of Infusion Properties. It's not yet properly tested, and it's not as flexible as i'd want it to be, but will be rolled into the base mod as a gamerule once it's ready
+ You can now infuse Written Books onto an item to give it Lore based on the book's first page
+ Blast Resistant, Magic Resistant, and Insulated now reduce incoming damage if the item is being held and used
+ Arcane and Wise now boost the item's enchantability
+ Loyal now works on every projectile. It will cause them to return to the thrower once they hit a block or entity
+ Loyal dropped items now follow the last player that had them in their inventory
+ Hellbent projectiles now trigger "On Critical Hit" Property effects when they hit an entity
+ Throwable projectiles now damage and drop themselves on impact instead of destroying themselves if the item has durability
+ Dead now disables the effects of Innate Properties
+ You can now set an undisguised item's disguise by stacking by right-clicking the disguise item over the item with Disguise
+ Made Throwable behave more reasonably with tool Properties (Digging, Reaping, Mining, and Chopping)
+ Rooted items with Energized now create a 20-tick redstone pulse when activated
+ Rocket-Powered now negates 75% of the user's gravity while it's being used
+ Dead and Toggleable now trigger their item use "effects" after every other property. This should allow them to synergize better with stuff
+ Added Infusion Property tag that determines which ones don't consume an Infusion Slot
+ Added Infusion Property tag that determines which ones prevent items from destroying blocks in creative
+ Added Infusion Property tag that allows users to disable the functionality of any Infusion Property
+ Added Limit Break x1000 to the Infusion Properties creative tab
- Removed Quantum Bind from the Infusion Properties creative tab, it still needs some time in the oven
- Loyal projectiles no longer phase through blocks. Phasing is now required for this behavior to occur
- Smiting now consumes 20 points of item durability
- Greatly reduced the speed at which Rocket-Powered propels you while gliding with an Elytra
- Reduced Rocket-Powered's flight speed by 20%. Rocket-Powered Boots remain unchanged
- Lowered Sharp's Attack Damage increase from 120% to 30%
* Light-Seeking no longer targets the source of the projectile
* Updated the colors for Smiting, Paradoxical, and Limit Break to cause less eye strain
* Updated the item texture for Paradox Pearls
* Slashing now prevents you from breaking blocks in creative
* Tweaked the origin position of Rocket-Powered's trail
Bug Fixes
* Fixed Properties that modify the item's tint (Tinted, Seethrough, Pristine, and Soulbind) not doing so when Sodium is present
* Fixed helmets with Aquatic increasing Oxygen when worn on the chestplate slot, instead of the head slot
* The Ender Dragon can no longer be Captured
* Fixed Exploding not dealing damage to the target
* Fixed a typo in the word "Calcareous"
Special Thanks to Chichi and RoseProse for playtesting the update and helping determine Dormant Properties
Files
alchemancy-1.1.0-NeoForge-1.21.1.jar(1.27 MiB) Primary
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Release channel
ReleaseVersion number
1.1.0Loaders
NeoForge
Game versions
1.21.1Downloads
3Publication date
January 11, 2025 at 4:33 PMPublisher
Cibernet83
Member