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Advanced Repulsion Systems

Advanced Repulsion Systems

Forcefields addon for IC2

3,711
3
Technology
Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
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All versionsrev5

rev5

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Changelog

  • Refactored lots of projector-related code.
  • Block-cutter, zapper and camouflage upgrades work on all projectors (except reactor fields)
  • Dome upgrade works on tube projectors
  • Camouflage upgrade works in SMP
  • Changed area projector max height to 255 instead of 127
  • Quadrupled area projector power consumption; previously the number
  • Halved area projector power consumption (stacks with above)
  • Reactor field can now be placed 1 block away from a 0-chamber reactor.
  • Outline of zapper forcefields fixed when pointing at them
  • Zapper forcefield particles now spawn at a random location inside the block,
  • Fixed zapper forcefields not hurting things that jump upwards into them.
  • Zapper forcefields now count as generic damage instead of void damage
  • Fixed typo causing zapper forcefields to have weird collision boxes.
  • Made force field blocks not made by a projector decay, like leaves
  • Changed: Tube projectors no longer poke holes in other forcefields.
  • Discoveries:
  • Bugs:
  • Fixed upgrades not changing appearance when activated in SMP

Dependencies

dependency-iconImmibis Corerequired
dependency-iconIndustrial Craftrequired

Files

mffs_rev5_for_1.2.5-client.zip(315.77 KiB) Primary
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Metadata

Release channel

Release

Version number

rev5

Loaders

Forge

Game versions

1.2.5

Downloads

15

Publication date

June 15, 2023 at 5:53 PM

Publisher

ModrinthArchives

ModrinthArchives

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Modrinth is open source.

main@58dac27

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